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| Tsch:
Hi there! Recently I've decided to build a MAME cabinet, even though I've never done something like this before. Anyway, this is the "All-in-One" control panel I came up with. -The red button in the top-left is the exit button. -The 3 white buttons in the middle are pause, start, and Menu -The 2 white buttons above the red 6 are left/right keys for asteroids.(rotate left/right) -Everything else is self explanatory I think. Before I go making any purchases I want to make sure everything is covered and I can play any game I can think of from any emulator and also PC games, as well as use it with itunes like in [youtube]http://www.youtube.com/watch?v=AZEGJ-zolH4[/youtube] Also, anything else (tips/pointers) for a first timer making a MAME Cabinet completely from scratch, minus the TV and CPU, would be appreciated. |
| Ginsu Victim:
I would not put the exit next to the Player 1 start. During heated gameplay, you might reach for start and hit exit by mistake. One thing I did with my exit was to stretch the spring out (to about 8 inches, but that's too much). This made the exit harder to press. I have to push down much harder now to exit a game, so this has helped me not accidentally end my game. |
| dirkomatic:
I think you could remap the default keys to asteroids so that the layout would work for you (perhaps mapping two of the P2 buttons for thrust/fire) without the extra buttons. |
| Ginsu Victim:
Or just map it to left / right on the joystick. Not authentic, but a helluva lot easier to play. |
| LeedsFan:
You can get rid of those exit, pause, start and menu buttons altogether. You may know this already (not sure as you said you were a beginner) but if you use an IPac, MiniPac or whatever then the Player 1 Start button is used by default as a "shift" key. When Player 1 button is pressed and held and then Player 2 is pressed it works as Escape. Other buttons on your panel can be programmed to be TAB, pause etc.etc. Just helps to keep the panel looking as clean as possible. My panel is basically similar to yours. I have Trackball and spinner with two "mouse" buttons next to the spinner. I didn't even need those buttons really. But I have no "admin" buttons at all on my panel. I can still pause, TAB, exit etc using the Player 1 button as a "shift" key. Also helps if kiddies are playing so they can't easily press stuff they shouldn't. Those asteroid buttons can be programmed to use any two of your other buttons. So you can get rid of those as well. You could use two of the red buttons for left/right and three blue buttons for thrust/fire/hyperspace. Every game in Mame can be programmed through the TAB menu to take any of your buttons on the panel. No need for all those extra buttons. Unless you really want them for personal preference...... that's different of course. :cheers: |
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