Main > Main Forum
Horizontal MAME Front-End Video
<< < (6/7) > >>
Ummon:

--- Quote from: FrizzleFried on July 01, 2009, 04:56:49 pm ---
--- Quote from: billpa on July 01, 2009, 04:50:44 pm ---lol....good work with the AT&T voice text-to-speech. It was the only thing I could find to use for your intro but it works pretty good! I like the additional voice segments. What is that feature called in MameWah?

--- End quote ---

Mamewah has the ability to play sound files for certain things... up/down movement,  intro,  exit,  game start,  game quit,  etc.  I simply made voice files for each one...

Intro says "Select a game"...

Gamestart says "Game loading"...

Gamequit says "Select another game"...

Exit says "Goodbye".

Then there is a sound for each emulator...I just added "Daphne" for Daphne and "mame" for MAME.

I am trying to do the same with MALA,  but I also need to figure out a way to add a sound for exiting to an external application... so when I click to go to DWJUKEBOX it says "Jukebox loading"...



--- End quote ---

Advancemame does, too - you just type the directory address of the file in the appropriate place in the rc file. I get rid of all these, though. I don't like 'em.

Frizz, from the games you showed, it looked like the 'reference mode' you're using is 224 lines, yes? If so, don't you get overscan on 240 line modes? And what are you running Daphne at?
FrizzleFried:
Welp,  here is a quicky video of my vertical MAME front end.  I managed to cut off about 1/2 inch of the top though.   I run the vertical FE at low res (320x240 I do believe it is)...

extendedplayarcade:
Awesome.

Thanks for sharing and pushing me to get ---my bottom----hat moving on my project-s

 :cheers:
Ummon:
re-posting:


--- Quote from: Ummon on July 03, 2009, 10:39:15 pm ---
Frizz, from the games you showed, it looked like the 'reference mode' you're using is 224 lines, yes? If so, don't you get overscan on 240 line modes? And what are you running Daphne at?

--- End quote ---


What resolution are you running Satan's Hollow at?

How do 224x288 games fit on the screen?
FrizzleFried:
Ummon,  I'll have to take a gander to see what resolutions I am running at...it's been a while.

...but I can tell you I am forced to run Satans Hollow at an interlaced resolution for some reason...same with kick and Tron,  for example.  Thankfully most of the games do run in non-interlaced resolutions though...
Navigation
Message Index
Next page
Previous page

Go to full version