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System Requirements for AAE

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taylormadelv:

If the vector monitor still worked, I would have kept the game original. ZVG also has many issues, not the least being that it is no longer sold new anymore.
I think AAE is a genius concept and I'm real excited to see it in action. I can recycle 19" VGA CRT's and make things look really nice and have little to no worries about things breaking on me and making complicated repairs down the line.
I'm having a computer custom built just to run AAE and I should have it running later today!

taylormadelv:

Well a P4 1.8 ghz, 512 Mb Ram and an ATI Radeon 9650 Pro 256mb would run the games only at 50% speed. The best I could get was 32 out of 60 frames/sec. I could not find any adjustments for frameskip, if there are any. Had to send the comp back. ;( Was it the graphics card that slowed me down here?

Ginsu Victim:

Slow CPU and low ram. The card sounds like the best part.

Ummon:


--- Quote from: Ginsu Victim on December 03, 2009, 05:31:48 pm ---Slow CPU and low ram. The card sounds like the best part.

--- End quote ---

Yeah. .....why would you have such a low processor PC 'custom built'? For anything?

taylormadelv:

I had no idea what the system requirements for AAE were, still in the dark really and I tried doing a "custom build" on the cheap. I wanted to do this under $100 which looks like will be impossible for me. I did get to see AAE in action though and I'm not certain I feel it is worth all this extra work and expense to get glows and trails on a few vector games. I may have pushed the settings too far and things looked a bit "cartoonish" to me but I probably pushed settings too far.
Even though Asteroids Deluxe was only running at half speed, the sounds didn't seem right to me, even compensating for the lost frames, it didn't sound quite right to me and accurate sound in AD is extremely important to me. Accurate sounds in AD are more important than glows and trails for me, so I'm gonna stick with my old G4 running an old OS9 version of mame for now.

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