Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

Poll

Do you use Hitotext on your frontend ?

Yes with Hyperspin
6 (30%)
Yes with Gameex
1 (5%)
Yes with CPWizard
0 (0%)
No
4 (20%)
No, but only because my FE doesn't support it.
1 (5%)
What is hitotext ?
8 (40%)

Total Members Voted: 20

  

Author Topic: Hitotext poll  (Read 2259 times)

0 Members and 1 Guest are viewing this topic.

dna disturber

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 154
  • Last login:August 03, 2014, 01:01:22 pm
  • Michael J. was my 1st experiment,cut me some slack
    • Cabinet "Monster Arcade" & Bartop "Futurama"
Hitotext poll
« on: June 20, 2009, 09:28:16 am »
I am just curious how many people use hitotext with their frontend, and what frontend they use it with.

« Last Edit: June 20, 2009, 11:48:14 am by dna disturber »
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

Fyrecrypts

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 237
  • Last login:August 19, 2015, 10:50:47 am
  • .hi guy
Re: Hitotext poll
« Reply #1 on: June 23, 2009, 07:21:28 pm »
Just noticed this, for those who are unaware of HiToText, a link to the HiToText thread in the software forum can be found in my sig.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Bender

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1919
  • Last login:November 28, 2016, 08:12:21 pm
    • Happ to Tron Conversion tutorial
Re: Hitotext poll
« Reply #2 on: June 23, 2009, 10:47:55 pm »
I still don't understand what the purpose of this program? (sorry I'm a little slow)

I think it makes all high scores into a compatible format, but then what?

dna disturber

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 154
  • Last login:August 03, 2014, 01:01:22 pm
  • Michael J. was my 1st experiment,cut me some slack
    • Cabinet "Monster Arcade" & Bartop "Futurama"
Re: Hitotext poll
« Reply #3 on: June 24, 2009, 12:05:37 am »
With Hitotext you can see the high-score entries in the frontend.
You don't have to start the game, the program reads the data from the hi file (or nvram) of the game.

So when you select a game with hyperspin using the wheel , the theme will play and on top of that you get to see your high score(s).   :P
You'll know exactly what to aim for even before starting the game.

 :cheers:

Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2971
  • Last login:October 07, 2022, 04:45:32 pm
  • RIP Dinosaur Hippo
Re: Hitotext poll
« Reply #4 on: June 24, 2009, 12:30:33 am »
this looks like a really cool project..somehow i missed this one.  does this work with MaLa?
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Fyrecrypts

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 237
  • Last login:August 19, 2015, 10:50:47 am
  • .hi guy
Re: Hitotext poll
« Reply #5 on: June 24, 2009, 12:33:33 am »
this looks like a really cool project..somehow i missed this one.  does this work with MaLa?

I don't believe they've integrated HiToText into Mala. Only Hyperspin, GameEx, and CPWizard have support for HiToText right now as far as I know.

Edit: However it is pretty FE friendly, all a developer has to do is send commands to the exe. I imagine if FE devs got enough requests to see it used, they'd incorporate it like Tom, Ben, and Bill have for their FEs.
« Last Edit: June 24, 2009, 12:40:28 am by Fyrecrypts »
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Hitotext poll
« Reply #6 on: June 24, 2009, 05:14:48 am »
I don't believe they've integrated HiToText into Mala. Only Hyperspin, GameEx, and CPWizard have support for HiToText right now as far as I know.

Edit: However it is pretty FE friendly, all a developer has to do is send commands to the exe. I imagine if FE devs got enough requests to see it used, they'd incorporate it like Tom, Ben, and Bill have for their FEs.

I should probably have a look at this in Mamewah (although not had any requests). Presumably when you select a game it runs the .exe and retrieves the scores from a text file or something?

dna disturber

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 154
  • Last login:August 03, 2014, 01:01:22 pm
  • Michael J. was my 1st experiment,cut me some slack
    • Cabinet "Monster Arcade" & Bartop "Futurama"
Re: Hitotext poll
« Reply #7 on: June 24, 2009, 09:01:35 am »
I should probably have a look at this in Mamewah (although not had any requests). Presumably when you select a game it runs the .exe and retrieves the scores from a text file or something?

It actually extracts the hi-scores from the hi files.
(you need a hi-patched mame for it, but can't think of anyone who doesn't want to keep his hiscores !)  :laugh:
If you want the exact details you can PM Fyrecrypts I guess.

Sure would be nice to have Mamewah use it as well.

Dna Disturber  :cheers:

Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

Fyrecrypts

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 237
  • Last login:August 19, 2015, 10:50:47 am
  • .hi guy
Re: Hitotext poll
« Reply #8 on: June 24, 2009, 09:05:02 am »
I should probably have a look at this in Mamewah (although not had any requests). Presumably when you select a game it runs the .exe and retrieves the scores from a text file or something?

It requires a hiscore-enabled MAME, it reads .hi files or .nv files if the scores were saved in nvram.

HiToText uses command line standard out, and doesn't generate a text file, though you could pipe it to a text file if you wanted to. Feed it a command and listen for the results. GameEx and CPWizard have menu options to view the hi scores, and HyperSpin will display them over themes. They use the -l flag to get a list of games that are supported, and then I'm assuming read the scores of the game as requested if it's in that list of games.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext

dna disturber

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 154
  • Last login:August 03, 2014, 01:01:22 pm
  • Michael J. was my 1st experiment,cut me some slack
    • Cabinet "Monster Arcade" & Bartop "Futurama"
Re: Hitotext poll
« Reply #9 on: June 24, 2009, 10:49:13 am »
He Minwah,

I think I spotted a request......

Is there a way to incorporate HiToText in some fashion in to MAMEWAH?  I use MAMEWAH for my cabs...

Dna Disturber
Author of PINemHi..
Decipher-dude for the HiToText project..


HiToText 2010.11.4  Vs.  Mame 0.140  ::)
-------------------------------------------------------------------
Percentage of original games in HiToText :  8.09 %
Percentage of original + clone games in HiToText : 10.57 %
-------------------------------------------------------------------

Bender

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1919
  • Last login:November 28, 2016, 08:12:21 pm
    • Happ to Tron Conversion tutorial
Re: Hitotext poll
« Reply #10 on: June 24, 2009, 04:57:54 pm »
neat! ;D

cmoses

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 718
  • Last login:July 27, 2023, 05:19:00 pm
Re: Hitotext poll
« Reply #11 on: June 25, 2009, 09:19:57 am »
I have read some posts on this on the HyperSpin forum and plan to try to incorporate it once I have HyperSpin up and running with all my emulators.

Does anyone have any pictures of what this looks like when displayed?  I would like to see HyperSpin examples the most, but curious to see what it looks like in other front ends as well.

Thanks

Fyrecrypts

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 237
  • Last login:August 19, 2015, 10:50:47 am
  • .hi guy
Re: Hitotext poll
« Reply #12 on: June 25, 2009, 09:43:34 am »
I have read some posts on this on the HyperSpin forum and plan to try to incorporate it once I have HyperSpin up and running with all my emulators.

Does anyone have any pictures of what this looks like when displayed?  I would like to see HyperSpin examples the most, but curious to see what it looks like in other front ends as well.

Thanks

Just the one attached to the first post of the HiToText thread.
Help us crack more .hi files here:
http://forum.arcadecontrols.com/index.php?topic=83614.0
Generate the newest hiscore.dat here:
http://www.hitotext.com/HiScoreDat/index.php
Sourceforge project page:
https://sourceforge.net/projects/hitotext