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Admin Buttons for CP

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Ginsu Victim:


--- Quote from: severdhed on June 15, 2009, 02:33:39 pm ---pause and exit are the only two admin buttons i have on my panel.  everything else is a shifted function

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This is how mine is set up, with pause next to the player start button for each player, which doubles as a select for consoles. The exit button is out of reach with an overly stretched spring.

javeryh:


--- Quote from: severdhed on June 15, 2009, 02:33:39 pm ---pause and exit are the only two admin buttons i have on my panel.  everything else is a shifted function

--- End quote ---

Same... unless you count the Player Start buttons as admin then I have those too.

garnerb350:


--- Quote from: jholman76 on June 15, 2009, 02:31:18 pm ---Not sure if I've ever used the F2 key in all of my MAMEing....

I'll have to find out tonight if I need it.

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I use it just in case say like I want to access the service confg for like SF2- MK3....
You really dont need it...I have it just so i dont have to access the keyboard...
which in the end...it just redundant

javeryh:

yeah, if I need to actually change settings or something (which almost never happens) on a game I just break out the keyboard.  It's just as easy.

getnate:

I've been comtemplating this too. I am building my cabinet and am at the point where I'm drawing my CP overlay in CorelDraw. I plan to have just 3 Admin buttons:
1. Exit (exits a game or menu)
2. Play/Pause (selects a game or menu item when in the frontend, pauses/unpauses a game while playing)
3. Power (Tied to the soft power switch on the motherboard and not mounted on the CP itself but hidden on top of the cabinet).

All other functions will be taken care of by my keyboard hidden in a pullout tray beneath the CP. Functions like:
1. Volume
2. Mame menu/config
3. Mouse

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