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Best monitor for Vector games with mame
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genesim:
I guess we can agree to disagree because I see ZERO ghosting.   A LCD 120hz is updating 120 times per second.   That is displaying a film print at 5 times (24fps).    IMPOSSIBLE


--- Quote ---No HDTV or monitor (that isn't CRT based) is able to display side scrolling without a significant loss of detail, either at 480p or at 1080p.  In fact, no HDTV or monitor I've tried has been able to display a 60 frames per second 3D game without blurring. 
--- End quote ---

Actually I play TONS of 2D games on my display with none of the so called blur but you have a problem.   You are confusing magnification of a poor source vs actual deficit of a modern display to not blur an image.

If you are using a Wii with a 480p image going through some crappy analog cables then you have missed the point.

Case in point, watch a VHS source on a HDTV and you got problems...why because it was never meant to be seen that way!   The interlaced signal is the key problem.

That said until you have tested a 120hz LCD you have not tested the best.  Google 120hz eliminates ghosting and you will get my drift.   

But like I have stated above..you can't polish a turd.   Even if there is blur, it is indicative of the coding and not the technology.   

Super Mario World?   Prime example.   It blurred on all televisions because of the console!   Dude one of my favorite games, but this is another poor example.   I challenge you to find one TV CRT or otherwise that didn't have motion blur.


--- Quote ---In CRT TVs, the picture is strobed, which reduces the blur at the retina of the eye. 
--- End quote ---

Deficit of the display...but I have never bought this arguement.    But I respectfully agree to disagree.   This is old ground.   I urge you to check out a newer LCD 120hz display.   ANY OF THEM.   You just may change your mind.

Oh yeah, and having a good video card doesn't hurt either going out with a DVI.   So many factors...

isucamper:
Brother, I've spent far too many hours getting far to many dirty looks from Best Buy employees for you to tell me that I haven't tested enough TVs.  Not sure what "crappy analog" cables your talking about with the Wii, but you can only get 480p if your using Component cables (please don't confuse these with Composite cables).  I have tested the newest Sony and Samsung 120Hz TVs at 480p and 1080p (HDMI and Component) and they all blur.  The blur has NOTHING to do with 60hz or 120hz.  It has to do with your retina blurring the progressive frames together.  Please read the wiki link I included in my last post. 

I'm not going to get into an all day argument here, I've got too much to do.  If you've got an LCD that you say doesn't blur, tell me the model and I'll try it out.

You need to keep in mind what a scrolling image on a CRT display looks like.  It should look like silk being pulled across a smooth surface.  Put any LCD next to that and you will see a difference.  I actually encourage you to do a side by side test before we continue this arguement. 

@Randy.  I'm not sure of what tech your speaking of, but it's been about a year since I've looked at any new Plasmas.  I do all my testing with any enhanced motion processing turned off since it adds to the response time and creates a vary unnatural, "video like" image.  I will concede that some of the 120hz motion enhancers (Samsung's in particular) do eliminate the blurring.  However, it comes at a cost that I don't think is acceptable. 
genesim:
Component cables are crappy analog compared to a pure digital signal.    If you have done as many tests as you say then you know that a simple A/B test will give you less then stellar results.

Add to it a inferior source such as a 480p signal and you have the limiations of a scale up....not the monitor.

But we can respectfully agree to disagree.   I too have done the tests and My Sony KDL 46XBR can absolutely make the case.

But if you are going to use a crappy sidescroller as the defintion of blurring, then yes I cannot help you. 


--- Quote ---The blur has NOTHING to do with 60hz or 120hz.
--- End quote ---

What can I say to this?   I am mean this with all respect but an image that refreshed at twice the rate which is in some cases actually many more times redrawn, the concept of blurring is ZILCH.   


--- Quote ---It has to do with your retina blurring the progressive frames together.
--- End quote ---

This statement is troubling to me.   In most all cases of a sidescroller the image that is presented is actually interlaced.    The programmers meant it to be seen that way.   Anytime you get a signal that is not an even divisor you are going to get "blur" because the framerate cannot and will not show the picture in a 1:1 ratio.    So a Genesis sidescroller is going to blur because at any given rate you are going to see a partial frame because of the NTSC standard not comforming to the 60hz standard.

This has nothing to do with the ability of an LCD to draw the image fast enough.

If you want to truly test the ability of the display put a source that matches the refresh rate, blur does not exist.    What you are seeing is the limitation of the source.   The fact that the CRT displays are crappier will hide this obvious defficiency, but hiding isn't really approvement, it just appears to be.

But again, it is still all bull because a display that draws twice as fast is a good thing, not bad.   The 120hz display has put the slam dunk on this whole blurring concept.    There is no arguement and that is why Plasma and all other displays went bye bye.
DJ_Izumi:
*slamming head into desk over and over and over agian*
genesim:
Why because I have an honest discussion over a display unit?   DISPROVE ME INSTEAD OF PERSONAL ATTACKING ME!  Everything I said is true.

Componest signals cannot match a digital source.   CHECK
120hz display refreshes at a rate that is beyond what the human eye can detect.  CHECK
Using sidescrollers that were meant to be seen in an interlaced way is a poor choice for detecting blur CHECK


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