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| XeviouS:
What I would like to know is how do you achieve bright clear white vector lines with Asteroids on an LCD monitor? I can't even see the bullets on my screen :'( |
| genesim:
Sorry but when Randy quotes the old mantra that LCD's cannot produce deep blacks, I am going to call it. 50,000:1 contrast ratio IMHO is dark enough. I don't know how that equates to that I should be banned. xxxxx --- Quote ---What I would like to know is how do you achieve bright clear white vector lines with Asteroids on an LCD monitor? I can't even see the bullets on my screen --- End quote --- What is your model number and I will tell you how. One LCD is not the same as another. 700:1 contrast is not going to give you the same results. |
| XeviouS:
--- Quote from: genesim on May 30, 2009, 03:24:28 am --- What is your model number and I will tell you how. One LCD is not the same as another. 700:1 contrast is not going to give you the same results. --- End quote --- It was a cheapie at the time I bought it about 5 years ago. I just revisited the game a few moments ago - it's not as bad as I seemed to remember it. The asteroids are a bit dim mainly because they flicker somewhat as they are moving across the screen, but the main problem is still the bullets as they only seem to consist of one pixel each. The players ship and the enemy space ships are very vivid and easy to see. I'm guessing that my problem is that the monitor is just not up to scratch - all other games look great on it though! Model: CMV poyview V293 * Device Type Flat panel display / TFT active matrix * Diagonal Size 19" * Viewable Size 19" * Max Resolution 1280 x 1024 / SXGA * Brightness 330cd/m2 * Response time 21ms (Tr+Tf) * Compliant Standards TCO '99 * Power Consumption Operational 51 Watt * Colour Support Up to 16.2 million colors * Colour Silver * Dot Pitch / Pixel Pitch 0.26 mm * Built in Stereo Speakers 2 x 2.5W * Contrast Ratio 800:1 * Dimensions (WxDxH) 418 x 431 x 232 mm * Weight 4.6 kg * Power AC 110/230 V ( 50/60 Hz ) 19VDC 3.42A *update*: just worked out the game is much more playable at night time with all the lights are turned out - much easier to see the bullets (though still small and dim) |
| Xiaou2:
Xevious, it could be the most new and expensive LCD on the planet... and you would still have the same problem with the bullets being dim. A vector monitor draws completely different. I believe they re-draw the bullet a lot more times per second than any other object... and when a vector beam is left in one spot for a long time... it will be incredibly bright. This does not happen on an LCD. There should at least be a simulated effect added to mame that people can enable... where as the bullets are brighter, and the rest of the objects drawn a little dimmer. A tranlucent Glow could also be added around the bullets. Collision would still be for the one pixel. Also, for the record, I dont think the contrast levels will surpass tube tvs. Especially vectors. Their brightness levels are insane. Heck...My sony CRT hdtv is so bright that when showing people "Weld" things (OCC) - that I have to look away... else I feel my eyes are going to burn up. |
| XeviouS:
--- Quote from: Xiaou2 on May 30, 2009, 06:50:49 am --- Xevious, it could be the most new and expensive LCD on the planet... and you would still have the same problem with the bullets being dim. A vector monitor draws completely different. I believe they re-draw the bullet a lot more times per second than any other object... and when a vector beam is left in one spot for a long time... it will be incredibly bright. This does not happen on an LCD. There should at least be a simulated effect added to mame that people can enable... where as the bullets are brighter, and the rest of the objects drawn a little dimmer. A tranlucent Glow could also be added around the bullets. Collision would still be for the one pixel. Also, for the record, I dont think the contrast levels will surpass tube tvs. Especially vectors. Their brightness levels are insane. Heck...My sony CRT hdtv is so bright that when showing people "Weld" things (OCC) - that I have to look away... else I feel my eyes are going to burn up. --- End quote --- Thanks for the reply X, that makes me feel a whole lot better about using a cheap/old monitor in my cabinet. I was thinking the same thing about how the Mame Guru's should add a "LCD enhance" option to the settings of these vector games for exactly these reasons. Well, it's only one game out of thousands and the rest of the games look great on my monitor, so I'll quit my complaining. :dunno |
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