Main > Project Announcements

1st project - rotating monitor - no name

<< < (6/6)

csa3d:
 :applaud:

I had to cut interior supports of my cab to account for diagonals as well.  I also found that the stronger motor was almost overkill after having proper wheel supports.  I used DaOldMan's stepper motor functionality in MRotate to slow down the stronger motor.  My felt pads also bounce slightly, but the stepper action keeps the bounce soft and within reason.  Only thing different I do next time is try some of those magnetic triggers you've used and to try to find a quieter motor.  It's not super loud once it's in the cab, but it would be nicer if it was less noisy.. for those 2am gaming sessions ;)

Glad all has worked out!

-csa

DaOld Man:

--- Quote from: csa3d on July 11, 2009, 10:03:06 am ---....to try to find a quieter motor.  It's not super loud once it's in the cab, but it would be nicer if it was less noisy.. for those 2am gaming sessions ;)
-csa

--- End quote ---

The sound is part of the awe.... :)

DaOld Man:

--- Quote from: csa3d on July 11, 2009, 10:03:06 am --- I used DaOldMan's stepper motor functionality in MRotate to slow down the stronger motor.  My felt pads also bounce slightly, but the stepper action keeps the bounce soft and within reason. 

--- End quote ---

Have you thought about using a brake relay on that little motor?

csa3d:

--- Quote from: DaOld Man on July 14, 2009, 05:08:55 am ---
--- Quote from: csa3d on July 11, 2009, 10:03:06 am --- I used DaOldMan's stepper motor functionality in MRotate to slow down the stronger motor.  My felt pads also bounce slightly, but the stepper action keeps the bounce soft and within reason. 

--- End quote ---

Have you thought about using a brake relay on that little motor?

--- End quote ---

No.  Not sure I wanna much around with that setup anymore :)  It's pretty solid in general.  hehe

-csa

Navigation

[0] Message Index

[*] Previous page

Go to full version