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| High Score Competition #19 - Rolling Thunder |
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| RayB:
The competition so far: #1 - Shinobi - Winner: Destructor #2 - Jungle Hunt - Winner: CrazyKongFan #3 - Zoo Keeper - Winner: DeLuSioNal29 #4 - Q*Bert - Winner: quarterstringer #5 - Robotron 2084 - Winner: (+_+) #6 - Joust - Winner: Shoegazer #7 - Elevator Action - Winner: FrontyDev #8 - Mr Do - Winner: DeLuSioNal29 #9 - Hyper Sports - Winner: drawfull #10 - Wonder Boy - Winner: DrFrag #11 - Bubble Bobble - Winner: mrclean #12 - Gun.Smoke - Winner: isucamper #13 - Ghouls 'n Ghosts - Winner: Ginsu Victim #14 - Ms Pac-Man (with speedup hac) - Winner: CrazyKongFan #15 - Frogger - Winner: CrazyKong Fan, Second: Jasonbar #16 - Grobda - Winner: Mimic, Second: Cornchip #17 - Bank Panic - Winner: ahofle, Second: jasonbar #18 - Juno First - Winner: RayB, Second: Shoegazer For this competition I am picking one of my favorite side-scrollers from the late 80's: Rolling Thunder ! Since I'm pretty darn good at this game too, my score will not count in this competition. ;) Rules: - You can only use rthunder.zip, on these (easy) settings: 3 lives easy difficulty 150 seconds free man at: 70k, 200k 1 credit, no continues no cheats! - Use any mame version or variant you wish. - Last day is Monday, June 1st (11:59:59pm Pacific Daylight Time), 2009. - High score wins (if tied, a tie-breaker game will be chosen at random). - No savestates, savestate practices, etc during the round. - MAME INP recordings are optional, but encouraged! - A screenshot is required to enter a score (press F12 to save screenshot showing your final score) or take a photo of the screen if playing on a real machine. - If you're a MARP competitor on this title, keep in mind this is just a friendly competition amongst forum members, so maybe you shouldn't enter. However, if you're a forum member and this is a game you're good at and nobody knows about it, this is your time to shine! Playing tips posted below: GOOD LUCK! |
| Ginsu Victim:
I was just thinking the other day that someone should pick this game! :cheers: --- Quote ---(if tied, a tie-breaker game will be chosen at random). --- End quote --- Wow, I made that up for competition #14. I wonder if it will ever get used. |
| geocab:
Ah, sweet game. Very cool game for its time. |
| Ginsu Victim:
I remember getting in trouble at a grocery store that had this game. You could hit the coin door with your knee and get free credits. My mom was mad when she found out. |
| RayB:
PLAYING TIPS: * Move left/right and jump. Jump + UP let's you high-jump or jump up to the platform above if there is a railing. * Jump + DOWN lets you jump down a platform, if there is a railing. * You can duck! Ducking and turning while shooting is possible and useful! * UP to go into doors. Doors marked with signs replenish bullets. MG bullets are limited machine gun bullets * Bullets are generally shot either "high" or "low". You can duck high bullets and jump over low bullets. * Use your bullets wisely or you WILL run out. * Keeping moving or you will run out of time (and the time bonus *may* help your score) * Moonwalking out the door awards no bonus, but looks extra cool. 8) * A punch or landing on an enemy takes half your life, a bullet is fatal * Every enemy has distinct "behaviors". Remember them by their color! - They all will all chase you and attempt to punch you if you are close enough. - Green/Blue guys don't shoot, and die with one bullet. - Yellow boot/glove guys don't shoot but take 2 bullets. - Guys in jumpsuits tend to be the "weapon" guys: - Redish-Brown shoots and dies with one bullet. - White throws grenades and (takes one or two bullets?) - Purple shoots but takes several shots to kill (two or three?) - Green shoots "low". - Etc... * Enemies keep spawning so don't wait around unless you think it will ramp up your score more than the time bonus ;) * Enemies can't touch you if you're in a door. * If an enemy seems "stuck" doing something like ducking, and looking around, you can force them to move by jumping up (high jump). |
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