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Author Topic: High Score Competition #19 - Rolling Thunder  (Read 13558 times)

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RayB

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High Score Competition #19 - Rolling Thunder
« on: May 19, 2009, 09:49:37 pm »
The competition so far:

#1 - Shinobi - Winner: Destructor
#2 - Jungle Hunt - Winner: CrazyKongFan
#3 - Zoo Keeper - Winner: DeLuSioNal29
#4 - Q*Bert - Winner: quarterstringer
#5 - Robotron 2084 - Winner: (+_+)
#6 - Joust - Winner: Shoegazer
#7 - Elevator Action - Winner: FrontyDev
#8 - Mr Do - Winner: DeLuSioNal29
#9 - Hyper Sports - Winner: drawfull
#10 - Wonder Boy - Winner: DrFrag
#11 - Bubble Bobble - Winner: mrclean
#12 - Gun.Smoke - Winner: isucamper
#13 - Ghouls 'n Ghosts - Winner: Ginsu Victim
#14 - Ms Pac-Man (with speedup hac) - Winner: CrazyKongFan
#15 - Frogger - Winner: CrazyKong Fan, Second: Jasonbar
#16 - Grobda - Winner: Mimic, Second: Cornchip
#17 - Bank Panic - Winner: ahofle, Second: jasonbar
#18 - Juno First - Winner: RayB, Second: Shoegazer


For this competition I am picking one of my favorite side-scrollers from the late 80's: Rolling Thunder ! Since I'm pretty darn good at this game too, my score will not count in this competition.  ;)


Rules:

- You can only use rthunder.zip, on these (easy) settings:

3 lives
easy difficulty
150 seconds
free man at: 70k, 200k
1 credit, no continues
no cheats!


- Use any mame version or variant you wish.

- Last day is Monday, June 1st (11:59:59pm Pacific Daylight Time), 2009.
 
- High score wins (if tied, a tie-breaker game will be chosen at random).

- No savestates, savestate practices, etc during the round.

- MAME INP recordings are optional, but encouraged!

- A screenshot is required to enter a score (press F12 to save screenshot showing your final score) or take a photo of the screen if playing on a real machine.

- If you're a MARP competitor on this title, keep in mind this is just a friendly competition amongst forum members, so maybe you shouldn't enter. However, if you're a forum member and this is a game you're good at and nobody knows about it, this is your time to shine!


Playing tips posted below:


GOOD LUCK!

« Last Edit: May 22, 2009, 02:09:27 pm by RayB »
NO MORE!!

Ginsu Victim

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Re: High Score Competition #19 - Rolling Thunder
« Reply #1 on: May 19, 2009, 10:11:29 pm »
I was just thinking the other day that someone should pick this game!  :cheers:

Quote
(if tied, a tie-breaker game will be chosen at random).

Wow, I made that up for competition #14. I wonder if it will ever get used.
« Last Edit: May 19, 2009, 10:16:12 pm by Ginsu Victim »

geocab

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Re: High Score Competition #19 - Rolling Thunder
« Reply #2 on: May 19, 2009, 10:24:58 pm »
Ah, sweet game.  Very cool game for its time.

Ginsu Victim

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Re: High Score Competition #19 - Rolling Thunder
« Reply #3 on: May 19, 2009, 10:56:19 pm »
I remember getting in trouble at a grocery store that had this game. You could hit the coin door with your knee and get free credits. My mom was mad when she found out.

RayB

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Re: High Score Competition #19 - Rolling Thunder
« Reply #4 on: May 20, 2009, 11:28:23 am »

PLAYING TIPS:
  • Move left/right and jump. Jump + UP let's you high-jump or jump up to the platform above if there is a railing.
  • Jump + DOWN lets you jump down a platform, if there is a railing.
  • You can duck! Ducking and turning while shooting is possible and useful!
  • UP to go into doors. Doors marked with signs replenish bullets. MG bullets are limited machine gun bullets
  • Bullets are generally shot either "high" or "low". You can duck high bullets and jump over low bullets.
  • Use your bullets wisely or you WILL run out.
  • Keeping moving or you will run out of time (and the time bonus *may* help your score)
  • Moonwalking out the door awards no bonus, but looks extra cool.  8)
  • A punch or landing on an enemy takes half your life, a bullet is fatal
  • Every enemy has distinct "behaviors". Remember them by their color!
      - They all will all chase you and attempt to punch you if you are close enough.
       - Green/Blue guys don't shoot, and die with one bullet.
      - Yellow boot/glove guys don't shoot but take 2 bullets.
      - Guys in jumpsuits tend to be the "weapon" guys:
        - Redish-Brown shoots and dies with one bullet.
        - White throws grenades and (takes one or two bullets?)
        - Purple shoots but takes several shots to kill (two or three?)
        - Green shoots "low".
        - Etc...
  • Enemies keep spawning so don't wait around unless you think it will ramp up your score more than the time bonus ;)
  • Enemies can't touch you if you're in a door.
  • If an enemy seems "stuck" doing something like ducking, and looking around, you can force them to move by jumping up (high jump).
NO MORE!!

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Re: High Score Competition #19 - Rolling Thunder
« Reply #5 on: May 20, 2009, 11:45:05 am »
Played 5 games last night.  Best I could do was 53k.  Won't bother with a snap, b/c I'm sure that won't last long!

It sure seems as if Namco concentrated on style & graphics more than gameplay.  It seems awkward to not be able to shoot while jumping in the air, & using a 4-way joystick makes it hard to change directions while you're crouching.   :soapbox:

What's the downside of running out of bullets?  When I did, they kept getting replenished as I used my last one, and at a rate fast enough to keep shooting the bad guys.  I don't see a bonus for having bullets remaining at the end of a level.

What almost kills this game for me is the jump from catwalk to another on level 2, just after ascending a pile of boxes.  I miss that about 5 times out of 6, so most of my games end there.   :badmood:  I did get far past that spot once & died when 3 ninjas materialized on top of me.  Then the game put me back to 3 inches before that darn catwalk jump for my next guy.  That's just mean.   :badmood:  Oddly, on that game where I got the farthest, my score was much lower than my other attempts, so I think the points are to be had from the time bonus not from killing guys...

-Jason

RayB

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Re: High Score Competition #19 - Rolling Thunder
« Reply #6 on: May 20, 2009, 01:05:50 pm »
Like Shinobi, it's a very pattern based game. Enemies always appear in the same spots, provided you play the same way. Having finished the game back in the 80's, the patterns all come back to memory while playing... like riding a bike. Hence my recusal from participating in this one.  ;)

To turn while ducking you have to be shooting.
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Re: High Score Competition #19 - Rolling Thunder
« Reply #7 on: May 20, 2009, 02:36:13 pm »
Ahhh, need to get my cab running again so I can participate in these!  :'(

Free resource for building your own rotating control panels!

My other job...


Ummon

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Re: High Score Competition #19 - Rolling Thunder
« Reply #8 on: May 22, 2009, 12:40:25 am »
Hey, all of us NOT in EST are getting screwed on a night. The time was Pacific.


I was just thinking the other day that someone should pick this game!  :cheers:

Quote
(if tied, a tie-breaker game will be chosen at random).

Wow, I made that up for competition #14. I wonder if it will ever get used.

That must've been MSsuck....I mean pac-man speed hack, hence I didn't notice. Not that I care, I guess. The succeeding comp won't wait for it, so whatever.
« Last Edit: May 22, 2009, 12:43:37 am by Ummon »
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

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Re: High Score Competition #19 - Rolling Thunder
« Reply #9 on: May 22, 2009, 04:38:06 am »
Tough game this, a cool one too  8)

Ummon

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Re: High Score Competition #19 - Rolling Thunder
« Reply #10 on: May 22, 2009, 05:24:09 am »
...Oh, right. No screenshots. Well. Anyways, token first effort of 43 grand. Controls juked, me, though. First time playing it. I'll be back.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

Ginsu Victim

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Re: High Score Competition #19 - Rolling Thunder
« Reply #11 on: May 22, 2009, 08:33:53 am »
That must've been MSsuck....I mean pac-man speed hack, hence I didn't notice. Not that I care, I guess. The succeeding comp won't wait for it, so whatever.

I was just being nice to DeLuSioNal29. He wanted it in the competition, so I was the one to finally do it (plus, I couldn't pick a game). Maybe someone will do regular speed Pac-Man one of these days and you can finally shut up about it ;D

sham69

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Re: High Score Competition #19 - Rolling Thunder
« Reply #12 on: May 22, 2009, 09:33:34 am »
One of my favourite games of all time...
112040 Area 4.
I can do better though

isucamper

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Re: High Score Competition #19 - Rolling Thunder
« Reply #13 on: May 23, 2009, 01:16:59 am »
a mere 88 g's is my best so far

what's the difference between easy and hard?  I can't tell a difference.

THE SYSTEM          Popeye

Ummon

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Re: High Score Competition #19 - Rolling Thunder
« Reply #14 on: May 23, 2009, 08:49:17 pm »
That must've been MSsuck....I mean pac-man speed hack, hence I didn't notice. Not that I care, I guess. The succeeding comp won't wait for it, so whatever.

I was just being nice to DeLuSioNal29. He wanted it in the competition, so I was the one to finally do it (plus, I couldn't pick a game). Maybe someone will do regular speed Pac-Man one of these days and you can finally shut up about it ;D

I know, I'm such a ---smurfette---, huh? Hmhmhm. Actually, I prefer MsPac to Pac - just no speed hack! (---smurfette--- an moan, ---smurfette--- an moan)
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

Bender

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Re: High Score Competition #19 - Rolling Thunder
« Reply #15 on: May 23, 2009, 09:19:29 pm »
I think I might have played this once or twice in the arcade
but never really got into it
But after playing a few times I really like it great choice
I'm up around 60,000
still a ways to go to catch you all

I hate the freekin trolls though!

Ginsu Victim

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Re: High Score Competition #19 - Rolling Thunder
« Reply #16 on: May 24, 2009, 01:30:40 am »
That must've been MSsuck....I mean pac-man speed hack, hence I didn't notice. Not that I care, I guess. The succeeding comp won't wait for it, so whatever.

I was just being nice to DeLuSioNal29. He wanted it in the competition, so I was the one to finally do it (plus, I couldn't pick a game). Maybe someone will do regular speed Pac-Man one of these days and you can finally shut up about it ;D

I know, I'm such a ---smurf---, huh? Hmhmhm. Actually, I prefer MsPac to Pac - just no speed hack! (---smurf--- an moan, ---smurf--- an moan)

I actually agree (with the "preferring Ms Pac-man (regular speed) over Pac-Man" part, not that you're a ---smurfette---).

CrazyKongFan

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Re: High Score Competition #19 - Rolling Thunder
« Reply #17 on: May 24, 2009, 08:28:00 pm »
You really want frustration? Try a game of Jr. Pac-Man at regular speed ;D

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Re: High Score Competition #19 - Rolling Thunder
« Reply #18 on: May 25, 2009, 12:55:10 am »
Never heard of this game before, is it any good ?

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Re: High Score Competition #19 - Rolling Thunder
« Reply #19 on: May 25, 2009, 10:30:11 am »
Heck, I didn't know finishing was possible.  I just thought levels recycled every time with harder and harder enemies or whatever.
I'll exercise patience when you stop exercising stupidity.
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Re: High Score Competition #19 - Rolling Thunder
« Reply #20 on: May 25, 2009, 10:56:28 am »
Heck, I didn't know finishing was possible.  I just thought levels recycled every time with harder and harder enemies or whatever.
There are 5 areas, then the 5 areas repeat but with enough variance and new features to feel new. At the end of this second 5 areas is a boss battle.
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Ummon

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Re: High Score Competition #19 - Rolling Thunder
« Reply #21 on: May 25, 2009, 08:28:01 pm »
You really want frustration? Try a game of Jr. Pac-Man at regular speed ;D

Jr Pac is actually my favorite of the set.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

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Re: High Score Competition #19 - Rolling Thunder
« Reply #22 on: May 25, 2009, 11:42:04 pm »
Let it be known that I was winning this one at one point.

114700.

Haven't got those lava guys figured out yet.

THE SYSTEM          Popeye

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Re: High Score Competition #19 - Rolling Thunder
« Reply #23 on: May 26, 2009, 06:53:59 am »
good score, lava guys got me too...
Will have to try to beat this when I get home, iphone pics will have to do as can't do a screen grab.

Bender

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Re: High Score Competition #19 - Rolling Thunder
« Reply #24 on: May 26, 2009, 10:38:19 am »
got 100,000ish at level 4, man those bats and lava men are rough

I'm now officially addicted to this game!

MUST... get... to.... level...... 5

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Re: High Score Competition #19 - Rolling Thunder
« Reply #25 on: May 26, 2009, 09:24:42 pm »
AARRRRRRRGGGGGG!!!! I made it to control room on level 5 with 2 guys and got ambushed by a bunch of guys with guns and grenades  :'(

got 143,860 though!

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Re: High Score Competition #19 - Rolling Thunder
« Reply #26 on: May 27, 2009, 08:01:42 pm »
Control room conquered (there's nothing left after that barrage of guys... wait till you can drop down, then just lead the screen with a few bullets and walk forward). 

213820

I kinda get the feeling this game actually starts at level 6. 



INP was recorded with MAME .129 + high score / no nag patch
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Re: High Score Competition #19 - Rolling Thunder
« Reply #27 on: May 28, 2009, 04:35:18 am »
God, I guess it's not QUITE as bad as Shinobi, but the whole start back there thing sucks my ---smurfin--- dick. My patience has been exceeded. Otherwise, it'd be an okay game.
Yo. Chocolate.


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People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

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Re: High Score Competition #19 - Rolling Thunder
« Reply #28 on: May 28, 2009, 12:04:40 pm »
How do I add someone to my ignore list?
NO MORE!!

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Re: High Score Competition #19 - Rolling Thunder
« Reply #29 on: May 28, 2009, 01:41:48 pm »
Control room conquered (there's nothing left after that barrage of guys... wait till you can drop down, then just lead the screen with a few bullets and walk forward). 

213820

I kinda get the feeling this game actually starts at level 6. 



INP was recorded with MAME .129 + high score / no nag patch

Yeah, I got past the control room last night and got wiped out by lazers on level 6.
177,000 something was my best yet

I can see how with patience and practice you coud beat this game

I'm coming after you Isucamper



isucamper

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Re: High Score Competition #19 - Rolling Thunder
« Reply #30 on: May 28, 2009, 04:01:18 pm »
Aw great.  I knew I should have waited until 11:58 on Monday to post my score.

Level 6 presents a whole new set of challenges, the worst of which is running out of ammo.  I kept getting to the very end of it and I couldn't get through the last set of guys with the pea shooter.  Now that I've got some practice on it, I should be able to get there with a stockpile of ammo and get through it.
THE SYSTEM          Popeye

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Re: High Score Competition #19 - Rolling Thunder
« Reply #31 on: May 28, 2009, 04:48:50 pm »
Argh, I come back with a record and the field has already moved ahead.

160,340 fwiw

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Re: High Score Competition #19 - Rolling Thunder
« Reply #32 on: May 28, 2009, 05:44:50 pm »
And now a tip to help with the final home-stretch sprint!

You can ramp up more ammo by "reseting" ammo doors. You do this by walking far enough so the door has moved off screen far enough to "reset" it. You then walk back and collect more ammo from it. I don't know if this is a bug or intentional. It does affect your strategy since you're faced with getting more ammo VS less time to complete the level. When playing on a machine with only 120 seconds, you can usually only do this ONCE!

One good spot I remember always going for the extra ammo is on level 1 and 6, at the very end before you take the leap down the "giant stairs" to the warehouse. Walk all the way to the very edge of that first area (green walls) then turn back to the left to the ammo door.
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Re: High Score Competition #19 - Rolling Thunder
« Reply #33 on: May 28, 2009, 06:09:47 pm »
And now a tip to help with the final home-stretch sprint!

You can ramp up more ammo by "reseting" ammo doors. You do this by walking far enough so the door has moved off screen far enough to "reset" it. You then walk back and collect more ammo from it. I don't know if this is a bug or intentional. It does affect your strategy since you're faced with getting more ammo VS less time to complete the level. When playing on a machine with only 120 seconds, you can usually only do this ONCE!

One good spot I remember always going for the extra ammo is on level 1 and 6, at the very end before you take the leap down the "giant stairs" to the warehouse. Walk all the way to the very edge of that first area (green walls) then turn back to the left to the ammo door.


 shhhhhhhh!


I figured that out on level 1

but the time issue in levels 6 makes it hard to do and finish the level
On level 7 I always seem to run out of ammo on the stairs
though still have plenty of time so just need a little more practice and have to go back for the ammo door once I think there's only one at the beginning of the level

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Re: High Score Competition #19 - Rolling Thunder
« Reply #34 on: May 29, 2009, 09:20:17 am »
Spent the morning playing this just got 183,500 (pic on iphone)
I won't post pic unless I beat the current high score.
This was the only game in the arcade that I was any good at so huge pressure on me
Shame I missed shinobi last time pretty good at that too.
got 194,000 about half an hour ago but my 2 yr old son pressed the credit button 3 times.
He has since been put up for adoption..... (joke)

DrFrag

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Re: High Score Competition #19 - Rolling Thunder
« Reply #35 on: May 31, 2009, 04:24:05 am »
231,180.  Typed my initials in wrong, but whatever.

DrFrag

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Re: High Score Competition #19 - Rolling Thunder
« Reply #36 on: June 01, 2009, 04:01:10 am »
238,580.

DrFrag

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Re: High Score Competition #19 - Rolling Thunder
« Reply #37 on: June 01, 2009, 04:23:23 am »
Sorry about the multiple posts, it's not letting me edit them.

251,840.

DrFrag

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Re: High Score Competition #19 - Rolling Thunder
« Reply #38 on: June 01, 2009, 07:02:45 am »
264,740.

Just learnt that continue games don't reset the score, so here's my latest with an inp file so you know it's all above board. :-)  Recorded in Mame32 v0.129.

isucamper

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Re: High Score Competition #19 - Rolling Thunder
« Reply #39 on: June 01, 2009, 08:27:35 am »
264,740.

Just learnt that continue games don't reset the score, so here's my latest with an inp file so you know it's all above board. :-)  Recorded in Mame32 v0.129.

I feel like I'm being kicked while I'm down.
THE SYSTEM          Popeye