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| Using Spinners for 1 & 2 player racing games - GGG Mini Racing Wheels? |
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| mayhem:
Shame you done have a quick release for the spinner top for swapping out the wheel. May solve the problem above for users. e.g |
| Ginsu Victim:
--- Quote from: mayhem on May 19, 2009, 10:39:12 am ---Shame you done have a quick release for the spinner top for swapping out the wheel. May solve the problem above for users. --- End quote --- Doesn't sound like a problem, though, more like nitpicking. It's so easy to change it out that a quick release isn't necessary. |
| mayhem:
Like every thing in life over time improve products ... Why make life hard with a simple mod you could make life easy ! Only a suggestion though lol So sorry its not "nit picking" but giving a idea that would improve said item. |
| Ginsu Victim:
I didn't accuse you of nitpicking. I accused the others of it. Also, you didn't have that image up when I posted, but I like what I see there! |
| RandyT:
--- Quote from: mayhem on May 19, 2009, 10:58:16 am ---Like every thing in life over time improve products ... Why make life hard with a simple mod you could make life easy ! --- End quote --- It's an interesting idea, but this would negate the feature that allows for variable resistance on the spin. Some folks really like the ability to simulate a paddle control whenever they feel like it. Also, something like that is a bit over engineered in this particular case. If the Accu-Twist feature were to be negated anyway, all one would need to do is stuff a small amount of paper or other material into the hole of the knob (to keep it from bottoming out on the spinner top) and then use a plastic set screw with just the right tighness to grab the shaft so it can slide on and off without needing to use a wrench. The special set screw used with the Accu-Twist feature pretty much allows for this right now. RandyT |
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