Main > Main Forum
Using Spinners for 1 & 2 player racing games - GGG Mini Racing Wheels?
<< < (2/10) > >>
mayhem:
Shame you done have a quick release for the spinner top for swapping out the wheel. May solve the problem above for users.

e.g

Ginsu Victim:

--- Quote from: mayhem on May 19, 2009, 10:39:12 am ---Shame you done have a quick release for the spinner top for swapping out the wheel. May solve the problem above for users.

--- End quote ---

Doesn't sound like a problem, though, more like nitpicking. It's so easy to change it out that a quick release isn't necessary.
mayhem:
Like every thing in life over time improve products ...

Why make life hard with a simple mod you could make life easy !

Only a suggestion though lol

So sorry its not "nit picking" but giving a idea that would improve said item.
Ginsu Victim:
I didn't accuse you of nitpicking. I accused the others of it.

Also, you didn't have that image up when I posted, but I like what I see there!
RandyT:

--- Quote from: mayhem on May 19, 2009, 10:58:16 am ---Like every thing in life over time improve products ...

Why make life hard with a simple mod you could make life easy !

--- End quote ---

It's an interesting idea, but this would negate the feature that allows for variable resistance on the spin.  Some folks really like the ability to simulate a paddle control whenever they feel like it.

Also, something like that is a bit over engineered in this particular case.  If the Accu-Twist feature were to be negated anyway, all one would need to do is stuff a small amount of paper or other material into the hole of the knob (to keep it from bottoming out on the spinner top) and then use a plastic set screw with just the right tighness to grab the shaft so it can slide on and off without needing to use a wrench.  The special set screw used with the Accu-Twist feature pretty much allows for this right now.

RandyT

Navigation
Message Index
Next page
Previous page

Go to full version