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Is this too much for one CP? Also the 7-button question of doom.
Erik:
Been on a 6 year hiatus from the board and now I'm ready to start building in a couple months. Been reading for the past couple days and enjoying all the builds. :cheers: Had two questions.
Was wondering if a 27.25" panel was too narrow for two sticks, SF2 style button layout, and a center trackball.
Also second question. This is a doozy .. I did search on this and found a bunch of posts debating it, but I hadn't seen if anyone is doing this. What I want to do with the buttons is this (with a slight curve):
456
1234
My reasoning is that 2/3rds of the games I play are Neo Geo or SF2-style. The remaining tend to be older 1 or 2 button games. I want those games to use the buttons nearest to the controller (1 and 2 above), and I don't want to reach over other buttons to hit them. I also don't want the dangling button on the bottom left which IMO is prime real estate and would frustrate casual gamers if I told them to ignore it.
Problem is that I believe this will flip the SF2 punch/kick rows. (if this isn't true please correct me, as that eliminates the problem) I certainly don't want to reprogram each SF2 style game in MAME.
I don't understand the CTRLR files that well but it seems to me they go by driver name. If that's the case I don't think they'll work for me in this case as I don't want all my CPS1/2 games to use the new SF2 config because then games like 1944 would require reaching over the bottom row.
Please advise! Thanks!!!
genesim:
It all depends on the keyboard encoder. If your default falls in the realm of a normal 6 button then just make your Neo Geo buttons a pain.
I have never found a good solution to this, but I keep the 6 as the defaults for sure.
Hoopz:
Regarding your question about the size, I'd suggest making a mock up control panel out of cardboard. Mark everything on there that you want and see if it's too small.
--- Quote from: genesim on May 08, 2009, 12:26:14 pm ---It all depends on the keyboard encoder. If your default falls in the realm of a normal 6 button then just make your Neo Geo buttons a pain.
I have never found a good solution to this, but I keep the 6 as the defaults for sure.
--- End quote ---
This isn't exactly true. Well, at least the part about the defaults being a pain. You may not have a found a good solution but it's actually pretty easy.
Take a look at this section in the Wiki that discusses ctrlr files:
http://wiki.arcadecontrols.com/wiki/Ctrlr_file
Or, better yet, maybe make a config file via this thread:
http://forum.arcadecontrols.com/index.php?topic=88948.0
There are lots of options. Don't let anyone, especially those who don't know better, discourage you from trying different ways to make it work for you.
genesim:
I certaintly wasn't trying to discourage anyone.
I was speaking from simply the defaults on an ecoder, not editing text files. From my experience I do find it a pain because I like it hardware encoded and not a text pointer.
But thanks for the links anyway.
genesim:
Wow even in looking at your link:
--- Quote ---However, its relative steep learning curve, limitations, format changes, and overlapping features with mame's standard input mapping method seem to have curbed the use of the ctrlr files.
--- End quote ---
And there in lies the rub. Yup...easy as pie. ::) ::) ::)
Time consuming is actually what I was getting at more then not being able to do it.