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Is this too much for one CP? Also the 7-button question of doom.
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Erik:
Been on a 6 year hiatus from the board and now I'm ready to start building in a couple months.  Been reading for the past couple days and enjoying all the builds.   :cheers: Had two questions. 

Was wondering if a 27.25" panel was too narrow for two sticks, SF2 style button layout, and a center trackball.

Also second question.  This is a doozy .. I did search on this and found a bunch of posts debating it, but I hadn't seen if anyone is doing this.  What I want to do with the buttons is this (with a slight curve):

456
1234

My reasoning is that 2/3rds of the games I play are Neo Geo or SF2-style.  The remaining tend to be older 1 or 2 button games.  I want those games to use the buttons nearest to the controller (1 and 2 above), and I don't want to reach over other buttons to hit them.  I also don't want the dangling button on the bottom left which IMO is prime real estate and would frustrate casual gamers if I told them to ignore it.

Problem is that I believe this will flip the SF2 punch/kick rows.  (if this isn't true please correct me, as that eliminates the problem) I certainly don't want to reprogram each SF2 style game in MAME.

I don't understand the CTRLR files that well but it seems to me they go by driver name.   If that's the case I don't think they'll work for me in this case as I don't want all my CPS1/2 games to use the new SF2 config because then games like 1944 would require reaching over the bottom row.

Please advise!  Thanks!!!
genesim:
It all depends on the keyboard encoder.   If your default falls in the realm of a normal 6 button then just make your Neo Geo buttons a pain.

I have never found a good solution to this, but I keep the 6 as the defaults for sure.
Hoopz:
Regarding your question about the size, I'd suggest making a mock up control panel out of cardboard.  Mark everything on there that you want and see if it's too small.


--- Quote from: genesim on May 08, 2009, 12:26:14 pm ---It all depends on the keyboard encoder.   If your default falls in the realm of a normal 6 button then just make your Neo Geo buttons a pain.

I have never found a good solution to this, but I keep the 6 as the defaults for sure.

--- End quote ---
This isn't exactly true.  Well, at least the part about the defaults being a pain.  You may not have a found a good solution but it's actually pretty easy.

Take a look at this section in the Wiki that discusses ctrlr files:

http://wiki.arcadecontrols.com/wiki/Ctrlr_file

Or, better yet, maybe make a config file via this thread:

http://forum.arcadecontrols.com/index.php?topic=88948.0

There are lots of options.  Don't let anyone, especially those who don't know better, discourage you from trying different ways to make it work for you.   
genesim:
I certaintly wasn't trying to discourage anyone.   

I was speaking from simply the defaults on an ecoder, not editing text files.   From my experience I do find it a pain because I like it hardware encoded and not a text pointer.

But thanks for the links anyway.
genesim:
Wow even in looking at your link:


--- Quote ---However, its relative steep learning curve, limitations, format changes, and overlapping features with mame's standard input mapping method seem to have curbed the use of the ctrlr files.
--- End quote ---

And there in lies the rub.   Yup...easy as pie.    ::) ::) ::)

Time consuming is actually what I was getting at more then not being able to do it. 
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