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New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
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1UP:
There is only one grommet.  Basically a mini version of the Happ base.  <sigh>  I will post pics of my base soon, and then you will understand. 
Xiaou2:

--- Quote ---None of the games which use this controller have the high speed and quantity of fire requirements compared to a game like Defender, Stargate, Asteroids, etc.   Gorf, TRON, and Satan's Hollow had very modest requirements in this regard.  This is not "BS" and again, had nothing to do with your tangent.
--- End quote ---


 Watch Level 5 video.  Most notably the MCP cone stage:


--- Quote ---
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And

 
--- Quote ---
--- End quote ---

 Skip ahead to time key of  "6:10"

 
 Sorry, but you are mistaken as proven in both vids.  The rates are very comparable
if not surpass Asteroids.


 And btw - I wasnt only referring to actual games but rather that a happs micro can be activated repeatedly Faster than a Leaf. Sorry, but it IS BS.   Mechanically, a leaf can re-fire faster period.  Its simple science.

 All those games listed with supposed higher fire rates all used Leafs.  And anyone who
owns those machines (such as myself) knows better than to replace the leafs with micros.  Most especially a game like asteroids deluxe.



--- Quote ---Correct.  And that reverse travel is 1/4mm or less.
--- End quote ---
 

 My apologies.   I now understand my error in Bounce distance.   However, just as
stated... a switch that has no snap-force will be much easier to maintain faster
re-cycles.  (as well as standing by my argument that most people will bottom out
a micro due to the nature of the happ button assembly)

 Also, if attempting to stay in the 'bounce area' with a micro, its very easy to accidentally
go too light and not far enough... which wont trigger the switch.  This is a lot more
rare to happen on a leaf - which has no high-resistance point like a micro does.
1UP:
What's a good source of leaf switches for this stick?
RandyT:

--- Quote from: Xiaou2 on May 14, 2009, 05:04:28 pm --- Watch Level 5 video.  Most notably the MCP cone stage:

--- End quote ---

What about it?  One sub game in a later level?  Stargate, Defender and Asteroids require that virtually from the beginning of the game all the way through!


--- Quote ---And - Skip ahead to time key of  "6:10"

--- End quote ---

Nothing so very notable there.


--- Quote --- And btw - I wasnt only referring to actual games but rather that a happs micro can be activated repeatedly Faster than a Leaf. Sorry, but it IS BS.   Mechanically, a leaf can re-fire faster period.  Its simple science.

--- End quote ---

Would you like to show where anyone said this?  Responding to your strawmen is starting to become tiresome.  The sticks, as shipped today, don't come with leaf switches, and are a bear to activate the triggers.  The guy in level 5 MCP was certainly not using one of these.  You assumed I meant something I did not.  "Out of the box" means a NEW control, not a 28 year old piece someone has been hoarding.  I can guarantee that one would be able to pull the trigger as fast, if not faster, and for longer durations with one of my small switch assemblies than the standard one that comes with the new sticks "out of the box".  Why bother making a comparison with something that can't be bought?  :banghead:


--- Quote ---... a switch that has no snap-force will be much easier to maintain faster re-cycles.  (as well as standing by my argument that most people will bottom out a micro due to the nature of the happ button assembly) 

 Also, if attempting to stay in the 'bounce area' with a micro, its very easy to accidentally go too light and not far enough... which wont trigger the switch.  This is a lot more  rare to happen on a leaf - which has no high-resistance point like a micro does.

--- End quote ---

Steve, you have to be careful with the generalizations.  Technically, the Micro-Leaf switches we offer are as much microswitches as the stock HAPP pushbuttons switches.  However, there is no "snap force" that needs to be overcome, the reset distance is less than half of the larger ones and it is mounted in such a way that the beginning of the coveted "bounce area" is just hair below the top of the travel, so one always knows "where it is".  All microswitches are not created equal, and all of the things you are talking about are variables that the factory alters based on the intended use of the switch.  For what they are, the HAPP Cherry's are very good compared to what comes with cheaper buttons.  Given your obvious bent for leaf switches, I am going to assume that you have these on your panel.  This makes you a poor reference for what an individual can or cannot  do with micro's, as players will adapt to their controls.  You haven't because you refuse to.  That's fine, but I can tell you that I, and I am sure others, are able to do some of the things on standard HAPP micro's that you think are extremely difficult or impossible to do. 

In any event, there is no BS here.  You simply misunderstood, or ignored the context of the discussion and went straight into defense mode.

RandyT
genesim:
Hey man, I am not putting your mod down and do post!

I am speaking about stress on the bottom vs the top.   If you found a way I am more then willing to concede.

Don't sigh.   Just talking theory.   I am sure with a snapped base or whatever problem you had, you are worked toward correcting it.

As did I with alot of preliminary screwups.
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