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Interesting article on making LCDs look like fuzzy CRTs

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genesim:

Actually let me make it even clearer.

Randy you said 192 pixels...ok fine..but I don't believe it for a second on an ATARI display....but to play Devil's advocate.

NTSC resolution is 525 with it interlaced...so that makes over 200 lines vertical correct?

So where is the color bleed buddy?   Seems like more then enough lines to draw those lines that were supposedly programmed in for that effect.

I think it is more like the obvious problem.   Atari has low ram, so low graphics.   Case closed.  It was never limited by the display just as Arcades were not limited in the early days by display either.

The bottle neck was the CPU not the display.

genesim:

I gotta get this one in too since the post will get deleted and I cannot edit...

If so many people are claiming that their display was different and there was amazing bleeding effects of their crappy display...why would the programmers not do it in such a way that would benefit all?

Why would a programmer ever make their code work for color bleed?

Why punish the ones with better TV's.  I know my TV wasn't top of the line and I saw it on black and white in the early years. 

But later I noticed all these things on crappy motel tv's.     

genesim:


--- Quote ---No response to the stripped bubble?
--- End quote ---

Whats that got to do with Atari?

Compelling too bad there is a myriad of problems.   Bad scale up...bad emulation(Genesis emulators are in no way perfect) and of course we are talking about programs that were TWENTY YEARS LATER.

Obviously this is an example of your exception to the rule which I fuly embrace.    Though it doesn't lend credibility that a current display cannot do the effect.

Remember the Genesis had specialized hardware and there is no doubt in my mind that some effects have not been rendered correctly.   Doesn't mean current displays cannot be put right...or at least close.    Apples and oranges my friend.

Xiaou2:

You make no logical sense.  Its hard to even  understand what you are posting.  Its like
you do not speak english as your native language.

 AFAIK, interlaced tvs were not immediately and widely available until a much later
date.

 The atari 2600 was more than low ram.  It was designed to only output low resolution.
Much like Any early game system has limitations on what it can display.

 Many arcade machines were also limited in the amount of colors and set resolutions.
That is standard practice.


 Color Bleed (and blurr) comes from more places than you realize.  For one.. .it can come from a noisy and poor signal... such as found on an RF output that Atari 2600 used.

 
 And your arguments still do not make any sense at all.

 
 Turbo used a res of  208 x 248   with  256 possible colors maximum.
It does not matter that there may have been higher resolution monitors out there
at the time turbo was released.  Turbo was DESIGNED to be ran on a standard
LOW-RESOLUTION arcade monitor.   And anyone with half a brain can tell from the
graphical color choices used... that it was made that way to utilize color blending and
bleeding as well as the usual blur that all occur from old low res large dot pitch arcade
monitors.

 Just as Rays Bubble was designed to be viewed on a tv  on non-interlaced mode,
and will show a translucent image instead of an image with lines through it.

 You clearly do not understand a thing about this technology.


genesim:

Why do you have to put me down?

This is the first example of someone saying I do not have a brain..or that I do not speak native English my nationality and when I learned English has no bearing on this conversation....etc.

But for your information I am talking about ATARI..get it??  ATARI.

Next NTSC INTERLACED has been around since the 50's.   Why do you say I don't have half a brain and you seem to be lost on facts.

Cool Spot was designed to be viewed on an interlaced signal...it is the Genesis original no???  Was Genesis designed for PC monitors?  Really?

I don't understand about this technology??   

Color bleed comes from a poor signal, so coders program from this inconsistent source of problems?   Hmmm, it doesn't seem logical.

Turbo is a nice exception, your picture makes a nice arguement.   More exception then rule if you ask me, but having never seen the game up close, it is hard to accept your view as gospel.   

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