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| Interesting article on making LCDs look like fuzzy CRTs |
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| Xiaou2:
Look like crap? Who is the one with the OPINIONS again??? People who set out to make LCDs look like CRTs, do not seek to make LCDs look like crap. They set out to REPLICATE the actual INTENDED DISPLAY IMAGES. LCDs " CHANGE " the way that the picture is displayed for these older games... which were NEVER meant to be viewed on such high res monitors. People want to see the games displayed as close to the Original look as possible. Many will buy CRTs to do this... but everyone knows that CRTs wont last too much longer. Nobody but the fools think this is a LCD -vs- CRT fight. Because many who use CRTs also have and love their LCDs. However, as stated.... these same people do not like their game to look different than it should look. Different from their childhood memories. Different from the artists designs. Different period. A game drawn on a lowres arcade monitor does not look Better when viewed on a high res LCD monitor. It looks Different. In most cases, looks Worse. |
| Spacejack:
I think they exaggerated the effect on the driving one, Ridge Racer? If the Atari looked so blurry that what it thought of as a checkerboard grid of 4x6 blocks blurred together like that, you'd never have been able to recognize the shape of the ship in Asteroids or the fly in Yar's Revenge, or the cows in Stampede, or Pitfall Harry for that matter. I can see blurring single pixels with neighbors but I played Atari on many TVs and I do not ever remember the level of blurring seen in that still. Admittedly my experience with it only started around 1981. |
| Todd H:
Not again... |
| DaveMMR:
--- Quote from: Xiaou2 on May 03, 2009, 02:09:26 am --- People who set out to make LCDs look like CRTs, do not seek to make LCDs look like crap. They set out to REPLICATE the actual INTENDED DISPLAY IMAGES. --- End quote --- I'm agreeing with Xiaou on this one. LCD's are lighter, easier to work with and as of late, easier to come by - but CRTs are more authentic-looking. If you're the type to have an LCD in your cab for the "quality", this is a moot topic for you. But, the images aren't convincing me... |
| RayB:
--- Quote from: Spacejack on May 03, 2009, 03:15:02 am ---I think they exaggerated the effect on the driving one, Ridge Racer? If the Atari looked so blurry that what it thought of as a checkerboard grid of 4x6 blocks blurred together like that, you'd never have been able to recognize the shape of the ship in Asteroids or the fly in Yar's Revenge, or the cows in Stampede, or Pitfall Harry for that matter. I can see blurring single pixels with neighbors but I played Atari on many TVs and I do not ever remember the level of blurring seen in that still. Admittedly my experience with it only started around 1981. --- End quote --- That still is exagerrated, but don't over-estimate that blurring was considered when drawing graphics! Pull out a Sega Genesis emulator and run "Cool Spot". Or look at this screen shot: See how the bubbles have vertical stripes in them? We drew them like that on purpose because when viewed on a TV (through a real Genesis console of course) the stripes would blend with the adjacent pixels and create the illusion of transparency. For some reason, the Genesis would generate perfect blends if using stripes instead of a checkerboard pattern. (Checkerboard patterns worked too, but you could still see some stippling in the graphics). Here's a Commodore 64 example: I drew this with a checkboard pattern because the C64's composite output when viewed on a Commodore monitor blended the pixels enough that, although there was still some "checkerboard" visible, it blended enough to give the illusion of being another color (a mix of the two colors used in the pattern). When viewed on a TV with RF output, this effect was even more convincing, but you lost sharpness. If the monitor/tv sharpness back then was equal to a multisync PC monitor or LCD, where you can see very square pixels with no bleed, I can assure you I (and other artists) would NOT have used techniques like I point out above. We used those because we knew most people's TVs would have a certain degree of pixel bleed/blend! :) |
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