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| getnate:
I am making a 2 player Mame cabinet from scratch and I am considering how many system/admin buttons to put on it. I plan to have these admin functions with custom graphics labeling them: 1. Volume up 2. Volume down 3. Back/Exit 4. Fast forward 5. Pause Here are some admin buttons I dont want on my CP: 1. A separate joy stick to control the frontend 2. Go button 3. Coin buttons (i'll just use my coin box/door) 4: Power button Some questions for those of you that have completed your mame cabinet: 1. Did you regret not having enough admin buttons on your CP? Did you regret having too many? 2. What admin buttons do you find indispensable? What functions did you include but were worthless? -Nate Edited: fixed grammar error |
| OldTymeToys:
Hey Nate- Check out this recent thread: http://forum.arcadecontrols.com/index.php?topic=91788.0 |
| ivwshane:
That's too many admin buttons in my opinion. I've seen people make a volume knob which looks cleaner than volume buttons. There is no reason to have a fast forward button as that can be easily mapped to one of the player buttons and you will never use it during a game. A lot of people have suggested not having a dedicated exit button because in times of fast play it may accidentally be pressed. I personally have my exit button mapped to two button presses at the same time (P1+admin1/tab). I have two admin buttons (that are also my left and right mouse buttons when in windows), I have a tab button for on the fly mame configuration and I have pause button. Every thing else is only used when not playing a game so I have any other needed buttons mapped to the player buttons. For example, I have a back button (which when pressed enough times will exit mala) and I have a launch button which is mapped to player 1 and 2 start. Volume control would be nice but to keep the arcade feel I plan on mounting a knob to the back of the cab as opposed to the front (since it's usually a one time per session setting no need to make it prominent). |
| Namco:
The problem with admin buttons is you end up using them too much ie, launching a game and playing it for 15 seconds before quitting and launching another. Sometimes I want to go back to editing the autoexec.bat file to launch mame in dos and stick with one game and enjoy it. I say, just setup the front end/emulator to use the existing controls properly, use a coinmech for credits, and a secret key combination to escape. For volume, you can't beat having a keyboard with volume control sitting on top of the cabinet, out of sight. Keeps the control panel area clean. |
| DaveMMR:
I'll make this quick and dirty. 1. Volume up/2. Volume down - Two buttons that don't need to be on your CP. Put a simple knob in the back or off-panel. Or use "SHIFTED" buttons. 3. Back/Exit - Useful, that one's good. Just make it far away from the action. 4. Fast forward - Only a handful of games really have a use for this (mostly those DECO games for which there are non-DECO alternatives). Otherwise it ends up being another button that you do not really need, wastes space and confuses people. 5. Pause - I'm on the fence with this one. I personally don't like it out in the open (only "shifted") but it is useful. Here are some admin buttons I dont want on my CP: 1. A separate joy stick to control the frontend - Something wrong with the joysticks you use to play games? A dedicate joystick just to select a game is confusing, needlessly costly and uses too much space. 2. Go button - Not necessary. Unless you mean the standard "Start" buttons (for which "Go" can double). 3. Coin buttons (i'll just use my coin box/door) - Yup. Definitely! 4: Power button - A given! ;) Here's the thing I always repeat in all the "admin button idea" threads: Too many buttons becomes ugly and confusing. Less is always more on your panel. Also, too many admin buttons give your guests ample opportunity to mess with your settings (unwittingly or otherwise). --- Quote ---Some questions for those of you that have completed your mame cabinet: 1. Did you regret not having enough admin buttons on your CP? Did you regret having too many? 2. What admin buttons do you find indispensable? What functions did you include but were worthless? --- End quote --- Actually, I had no admin buttons on my first panel. Everything was shifted. While it hides the stuff guests don't need to be bothered with, it did make exiting a little bit confusing until I explained it. Even then, they often hit the "wrong" button and ended up in my TAB menu, etc. So I added a cheap, $1.49 Radio Shack button on my revised panel for exiting. |
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