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What games deserved a dedicated cabinet but didn't get one?

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Namco:

I would do the Geometry Wars cab if only I could figure out a good solution for the analog sticks.

The only thing I've got so far is to mount a decased xbox 360 controller just under the CP and let the sticks poke out through the holes.

That or run the Vista version with two hacked joysticks, it that's even possible.

Best case scenario would be to connect potentiometers to a couple balltops somehow and solder them to the xbox controller.

XtraSmiley:

Speaking of C&D, how about Stryder?  Man, Capcom sure liked to screw great games out of dedicated cabs?

SavannahLion:


--- Quote from: Blanka on April 29, 2009, 04:23:12 am ---A Katamari Damacy cab with an arcade incarnation of the PS2 Game We Love Katamari, and custom designed super-weird tank sticks to control it.

--- End quote ---

+1

isucamper:


--- Quote from: SavannahLion on April 30, 2009, 03:12:02 am ---
--- Quote from: Blanka on April 29, 2009, 04:23:12 am ---A Katamari Damacy cab with an arcade incarnation of the PS2 Game We Love Katamari, and custom designed super-weird tank sticks to control it.

--- End quote ---

+1

--- End quote ---

Tank controls?  If you were going to put this thing in a cab, wouldn't you want a crazy looking trackball?

RayB:


--- Quote from: Blanka on April 29, 2009, 04:23:12 am ---A Katamari Damacy cab with an arcade incarnation of the PS2 Game We Love Katamari, and custom designed super-weird tank sticks to control it.

--- End quote ---
I vote for KD too, but not with tank sticks. Big trackball! I vaguely remember a game in the early 90's that used a big ass trackball the size of a bowling ball. Its mass made it a little difficult to get rolling, but once it rolled it was easier. Anyways, my point is, the player would be "rolling" a big ball just like the Prince.


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