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| richieknucklez:
--- Quote from: NoOne=NBA= on April 02, 2009, 08:21:59 pm ---The guns on the Exidy cabs are functionally the same as an analog joystick. --- End quote --- On both the Crossbow and the Cheyenne rifle there are no pots. They are optical based guns. When my optics crapped out a few years back I tried a red happ optic gun from my Lethal Enforcers and it worked. I made a mame shooter maybe three years ago and originally tried using an old Lethal Enforcers mirrored monitor setup. It looked great but the shots would not register correctly. It was a time based project so I just scrapped the idea and went with a Dynamo cab with the monitor right up in your face. Three issues which ruined it for me; 1:The monitor up close and in your face 2:The hand held gun was waaay to light (even though the accuracy seemed fine) 3: I was unable to find a frontend which you could shoot to select which game to play The project was for a friend of mine and I always toyed with the idea of making one only to play the Exidy games. Now that our Classic Arcade Gaming contest is over and I have a little free time, I thought I would research the progress that has been made. Thanks for all your feedback. PS any of you guys going to Funspot for the tourney in May? ~ |
| Neverending Project:
--- Quote from: richieknucklez on April 03, 2009, 08:25:06 am ---3: I was unable to find a frontend which you could shoot to select which game to play --- End quote --- I believe some work has been done in this area. (Linkity) |
| 88mph:
My act labs gun just showed up, and I have done some testing with the setup. As Richie said, the accuracy seems fine, and the precision is great (even at a distance). Right now I am using the -yflip command, to flip my Y axis. I then convert this flipped image to a 'proper' image on a mirror. When the gun is 'looking' at the mirror, it registers a shot on the screen every time. Turn the gun right and left, and the shots track right and left. But, if you point the gun up and down, you get the reverse result. So there is an issue there. I tried fooling around with the control options to fix it, but no dice. I did a few searches, and tried MAME32 based on some old posts, but it was still an issue. |
| richieknucklez:
Doh! I knew it. I was sort of hoping someone out there figured out a work around for the mirrored monitor problem. I had the same problem way back when.. maybe one day I will get me my multi exidy shooter |
| 88mph:
I've been fiddling around with a good way of interfacing the act labs board with the old Exidy hardware. I'm not sure if my Exidy optic board is functioning at the moment.. it has three pins, one for 12V, one for ground, and another that outputs the signal from the photodiode. I'm not sure how much of a voltage change there should be on this pin when it sees a blank screen versus seeing one that is lit up. Any ideas? I just put together a simple front end that allows the user to select games by shooting with the act labs gun. Check out the screenshot: (I was working on some code to put some bullet holes in when a selection is made, but then my computer crashed.. ) |
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