Since you brought it up, how do you do that using the LEDWiz controller? I have no use for it on my current games but I was wondering for future games. All I know how to do is send commands from flash to activate my lwa files: System.setClipboard("LWZ-FLP:16-LED");
In that example the file 16-LED.lwa simply activates the 16th slot on my LEDWiz - this file is created using the control panel/software. That is how I turn on the siren light on mine.
So how do you activate slot 15, then activate 12 but do not disable anything else? Basically what you are saying to turn on and off one slot at a time yet ignore the other other slots active or disabled states? Do I just create lwa files that activate/disable one slot at a time and call them as needed? My LEDWiz is connect to my skee ball machine and cracking it open to test is not easy.
Here is the nonsense code in the 16-led.lwa file probably not important
"3"
"LWZ-DUR:250"
"LWZ-PBA:48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48"
"LWZ-SBA:0,128,0,0,3"
-meaningless to me!
Not even sure i'll need this as I have no plans on recreating games you've already made. It would be nice to know though just in case. Thanks in advance.