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| That's How I Roll! (Skeeball build) |
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| unclet:
Very nice indeed !! :applaud: :applaud: |
| thatpurplestuff:
Xiaou2- That's not a bad idea.. I may try that. unclet- Thanks! Like I said earlier, I wouldn't have been able to build this thing without your measurements! Not sure if you saw the post about the button switches, but I wouldn't recommend retrofitting your machine to use them. They trigger fine, but they double score quite a bit. Not much progress on the machine... spent yesterday doing some absolutely horrible routing on the covers for the sides, and spent today trying to salvage the work I did yesterday. The end result still needs to be sanded down a bit, but it'll work. I ended up having to route more wood out of the ball return area than I would have liked, simply because I slipped yesterday while cutting out the hole and took out way too much in one section. In order to match the botched area, I had to botch the rest of it. To get this thing ready to paint and play, I just need to cut the frame for the net, install the new switches, and install the last few bolts into the scoring area so it doesn't look all warped and goofy. Slow and steady! |
| unclet:
Yeah, I have been following the post and read about the buttons not working out that well after all. Thanks for the heads up. |
| thatpurplestuff:
No picture updates tonight, but I think I've finally got the new switches in and working correctly. I was having some issues with double counting switches, and it turned out two of the switches I was having issues with were faulty. You would hear the actuator "click" but the trigger wouldn't fire, but if you pulled a little further it would trigger like crazy. Just triggering it with my finger would cause 2 or 3 hits, when the correctly functioning switches would only fire once. Anyway, after replacing those switches, things were almost perfect but very rarely the ball counter would double count. It would only happen with the higher value scores, so I figured it had something to do with the speed in which the balls were coming down the chute. I simply reduced the size of the hole that the balls exit the score area so that it was almost the exact size of the actual ball, so every ball slows down to the same speed by the time it exits. That seemed to solve the problems... pictures later. Question for unclet... have you had many issues with bad switches? Did I just get a bad batch or is the failure rate on these triggers pretty high? |
| unclet:
I attached a picture of the type of Cherry micro-switches my machine uses. When I install new switches then I find I might have to bend the little wire arm a bit so the ball does not cause two clicks of the switch to occur. I think it has something to do with the little metal arm bouncing back and trigger an extra click of the switch sometimes. I just bend the little metal arm of the switch around until it triggers one click only. This was a tip I got from the arcade guy who sold me the machine. |
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