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| Forgotten Worlds - Spinner as analog dial and push button? |
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| GregorDV:
This is one of my favorites, and a big reason to be building a cab. I'm inclined to getting a push/pull spinner for that FW goodness, but I'm curious how well the push/pull spinners work for normal spinner games (I'd hate to have to choose between a good FW experience and good Tempest experience). Is there anybody who has one that would like to give a quick review? |
| DeLuSioNal29:
TPB... cover your ears, you already heard this in a PM. :) So far, it has not gotten to work with any MAME products. The products has very strict drivers and work only with specific applications supported. I would have to decompile the drivers in order to have any hope of making it work. However, am no programmer, so basically I wasted my money. It does work great with Google Earth though. But I may still return it as I can't find any other use for it. I was hoping it would work with my editing software. SIGH. ~ D |
| TPB:
Hi Delusional, Thanks for your report. Much appreciated. You've saved the rest of us from experiencing your wallet stress. :D The TT-HL from GGG remains the best option for FW and other games (such as DOT) that use a spinner with push/pull buttons. |
| u_rebelscum:
--- Quote from: DeLuSioNal29 on March 24, 2009, 11:23:50 pm ---TPB... cover your ears, you already heard this in a PM. :) So far, it has not gotten to work with any MAME products. The products has very strict drivers and work only with specific applications supported. I would have to decompile the drivers in order to have any hope of making it work. However, am no programmer, so basically I wasted my money. --- End quote --- As I mentioned above, all we need to do is hack mame's code a little. In fact, 3dconnexion has samples that use directX DirectInput, and they explicitly say the drivers are ignored. To quote one of their sample's text file: --- Quote --- Since the 3DxWare driver is not used for DI [DirectInput] applications, you don't get the advantages the driver provides. In particular, you get raw data from the device. A) The data is completely linear, the driver makes it slightly non-linear. B) The driver implements a small region around the rest position that prevents the application from getting data while the device cap bounces back and forth, or emits a small vector if it isn't centered accurately. If you want these effects, you must implement them yourself. --- End quote --- Point B is already implemented with mame's deadzone, and the first, well, not sure how much that will effect mame. I tried looking for the code I've already played with, but couldn't find it. I'll see if I can patch something up this weekend. --- Quote from: DeLuSioNal29 on March 24, 2009, 11:23:50 pm ---It does work great with Google Earth though. But I may still return it as I can't find any other use for it. I was hoping it would work with my editing software. --- End quote --- Well, if it doesn't work with your software (or might be better phrased "if your software doesn't work with the hardware" depending on POV), and you don't want to hack mame, yeah, google earth and (if you use it) google sketchup aren't much reason to keep it. I've keep mine, though. Up 2 you. |
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