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| MAME V0.130 - Stuttering sound - Advice please! |
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| BASS!:
Hey you can always compile a .105 using the same method. You just need the 105 source code, and a rollback romset. Compile mame and then run your roms through clrmamepro, and your set. Your almost there:-). Hey turncades, you sure about that mame revision? I have used many, including some of the .8 series. I think there is a post on the mameworld forums that has a breakdown of the versions compared to system specs. |
| SirPeale:
Hold on now...it might be a config issue. Post your mame.ini. |
| DeLuSioNal29:
--- Quote from: Peale on March 18, 2009, 06:17:32 pm ---Hold on now...it might be a config issue. Post your mame.ini. --- End quote --- I agree with Peale. It may be a matter of changing your sample rate in the mame.ini file from 44100 to 22100, which will improve performance. --- Code: ---samplerate 44100 --- End code --- |
| slapaham:
This is the ini in full (sorry if thats a bit excessive - just thought I'd be on the safe side!) - <UNADORNED0> # # CORE CONFIGURATION OPTIONS # readconfig 1 # # CORE SEARCH PATH OPTIONS # rompath roms samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini fontpath . cheatpath cheat # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 # # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 debug 0 debugscript # # CORE MISC OPTIONS # bios cheat 0 skip_gameinfo 0 disable_hiscore_patch 1 disable_crosshair_patch 1 disable_nagscreen_patch 0 disable_loading_patch 0 # # WINDOWS DEBUGGING OPTIONS # oslog 0 watchdog 0 debugger_font "Lucida Console" debugger_font_size 9 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 0 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 keepaspect 1 prescale 1 effect none waitvsync 0 syncrefresh 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 0 switchres 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 Well, my sample rate is even higher than you expected. However, that doesn't quite explain the slowdown in Grand Striker 2 (however, this is the only game I have noticed any change in other than sound so far - and this hasn't achieved 100% perfect emulation in MAME yet anyway!) So, if I was to change the samplerate down to 22100 then that should rid me of stuttery sound? I've compiled a 0.105 now anyway and I'm in the process of compiling the roms - what are people's suggestion to achieving the best perfromance for my cab? I will upgrade the RAM regardless, but what would be the best option? 0.105 or 0.130? Thanks for all your help everyone, appreciate this! |
| slapaham:
While I'm at it and I've got the ini posted up, I may as well ask, some of my games have a black bar to the left of the screen, I'm guessing this is a resolution problem? Is there anything inside the ini which I can change so that all games run at full screen? Thanks again! :) |
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