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| taz-nz:
--- Quote from: Blanka on March 19, 2009, 11:08:11 am ---Pac Man started out having far from acurate emulation in Mame 1, and today it can drive a core2duo nuts if you want more accuracy and better looks. --- End quote --- Oh Man, my Core 2 Duo is really struggling, it can only run Pac Man at 7366 FPS, I really need to run out and buy a GeForce GTX 295. --- Quote from: Blanka on March 19, 2009, 11:08:11 am ---If we wan't to archive classic games, we should not give a sht about OpenGL glitches now untill there are OpenCL emulations of all graphic card/driver combinations in 2026. If we say 'don't port 3D calls yet" these games may be under soil by the time they become playable pixel-perfect. If they play mediocre today, people will redistribute them and keep them around until it is up to total Mame-dev-team standards. --- End quote --- Just because a game isn't in MAME or isn't working in MAME yet, doesn't mean that the dumping team haven't already dumped and archived the roms for later emulation. A game doesn't have to be fully emulated and playable to be preserved, even if it takes 10 years to be fully emulated the roms and other information will still be there to make it all work. 99% of the working games are playable on a overclocked Core 2 Duo, so what game do you think is going to magically become playable if 3D hardware acceleration is add to MAME. You'll find a lot of 3D games are still unplayable without an overclocked Core 2 Duo even if MAME supported 3D hardware acceleration, because not all 3D games run slow because of the graphics chip emulation, often it's the emulation of CPU or other things like the sound system that are actually slowing down the preformance of the emulation not the 3D graphics. If you don't like the MAME Dev team standards, use another emulator, but stop bitching about something you get for free. |
| BASS!:
Thanks for the awesome response U-rebelscum:-) I hadn't really thought about the ramifications of over developing the software, when it already supports so many platforms. I guess, as usual I was over simplifying the problem at hand, when the real issue is there is no concrete, set in stone standard for 3d processing. It just seems so simple when you look at your computer from the outside, and go: "Hey I have a massive gfx processor doing nothing but using power, and drawing little glowing things on the outside of shapes in asteroids. Why not just have it act as a second processor, just churning out what the main processor cannot handle." The only reason I use the term "cuda" is because I know of no other standard in technology that passes your processor load to your graphics proc. --- Quote from: taz-nz on March 19, 2009, 09:39:10 pm ---If you don't like the MAME Dev team standards, use another emulator, but stop bitching about something you get for free. --- End quote --- I wasn't thinking that we were bitching, just merely pontificating about the usage of a massively huge and untapped resource that all computers have. Don't get me wrong, I am completely in awe with the work that the mame team is doing for the community. I love to be able to re live all of the classics. I just think if all of us are going to be able to properly enjoy the work that they are doing, they may have to take into consideration the usage of more than just your mobo,cpu, and ram. *edit spellage |
| Blanka:
I just wanted to say that Linbergh, Europe-R and RingeEdge systems could be emulated a lot quicker by using the videocard. --- Quote from: Wikipedia ---Lindbergh Specifications * CPU: Pentium 4 3.0 GHz with 1 megabyte L2 Cache, Hyper Threading Compatible, 800 MHz FSB * RAM: 184 pin DDR SDRAM PC3200(400 MHz) 512 MB × 2(Dual) * GPU: NVIDIA GeForce 6800 AGP (NV40), 256 Bit GDDR3 256 MB, compatible with Vertex Shader 3.0 & Pixel Shader 3.0 * Sound: 64 channel, 5.1 ch SP-DIF * LAN: On board, 10/100/1000 BASE-TX. JVS I/O Connector * Serial: 2 Channel (can switch one channel between 232C and 422) * Other: USB port x 4, Compatible HDTV (High Definition), DVD Drive Support, Sega ALL.NET online support * Operating System: Linux[26] * Protection : High Spec original security module. The Sega Lindbergh standard sit-down cabinet uses a 1360x768 WXGA LCD display. --- End quote --- That's just a PC, and a VMware like solution would be perfect to run those titles. Emulating the Pentium IV on a modern Core2Duo, and emulating a Geforce 6800 on a modern GTX280 would be very very strange. A good virtualisation would be enough. --- Quote from: taz-nz on March 19, 2009, 09:39:10 pm ---If you don't like the MAME Dev team standards, use another emulator, but stop bitching about something you get for free. --- End quote --- I don't want MAME to be free. I want it to be GPL-ed by SUN or Apple, have the MAME team earn a decent 100K salary by working for either of them, together with a decent business model to get legal non-DRM ROMS in the iTunes store. The free-ness makes it available only to a limited amount of users, where I think these classics belong to cultural history and should be available to all earth citizens, and not through a crappy Wii or PS3 store that is out of business in 2012 allready and the game being locked to 1 console. More people play Pac-Man on virtual Wii or on crappy Flash game sites than on MAME, and that is sad, really really sad. It's like the wasabi you get in most sushi restaurants today: based on mayonnaise :cry: Nice example: Gerrit made a awesome N64 emulator for the Mac. Last update? December 2007? Why? Gerrit makes iPhone apps now, and probably he earns better from that than from people like me who donated to his N64 project. Guess it's the same with MameOSX' Dave D (stuck at 0.124), and I bet the MAME team has to earn their bread and gas-bills somewhere else too. Business is not dirty and can speed up things too. Take Virtual Box for example. This home-brew project was a nice promise as alternative to WM Ware and Parallels. Sun bought it, but it stayed GPL licensed. I never had as many and good updates to Virtual Box since SUN took over. The project is very mature now and even does OpenGL rendering. |
| BASS!:
mmmmmmmmmmm sushi |
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