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Looking at a thin panel lcd vs tube tv
Jack Burton:
There's also the question of input delay.
LCD monitors will have a delay between when you press the button and when the action on screen takes place if they are not set up properly.
I see so many people on this forum who put LCD monitors into their cabs. I wonder how many even know or care about this?
richms:
Thats mainly a problem on LCD tvs when processing interlaced and/or composite video, but I have seen delays on a plasma on the VGA in before.
Some have a game mode to turn off all the processing to get the update time down. Otherwise you can go into the menus and find every "enhancement" and turn it off like noise reduction, digital comb filter, motion smoothing stuff etc.
But nothing will be faster then a tube which unless its 100Hz or similar lays the image to the tube as its coming in from the video card in real time.
My vote goes with the tube options.
Turnarcades:
--- Quote from: Jack Burton on February 28, 2009, 06:13:53 pm ---There's also the question of input delay.
LCD monitors will have a delay between when you press the button and when the action on screen takes place if they are not set up properly.
I see so many people on this forum who put LCD monitors into their cabs. I wonder how many even know or care about this?
--- End quote ---
Never really noticed the difference myself. As most LCD's I use have sub-10ms response times I wouldn't notice as I probably blink slower than that. I imagine it could be a concern on older, point-orientated games with good collision detection where a split-second can make all the difference.
Jack Burton:
I have been told that the response time on LCD monitors refers to the ability of the screen to change the onscreen image and prevent ghosting and actual input delay is separate from that. Is this correct?
I have played fighting games on old DLP and LCD televisions that did not support game mode and the lag was horrible. :'(
Even on my roommates new samsung TV with MAME running at the native resolution of the screen (1360x768) I can notice a perceptible lag on games compared to running on a CRT screen.
Blanka:
The program to calculate sizes is very limited. It gives hard to read results, and does not cover 5:4 or 16:10 screens.
Here is a scheme I drew quickly, with as far as I got, most available screens. If you see a size that's not on my scheme, report me the name of the model with the true screen size in mm, or the dot pitch in 0.xxx mm format, so I can include it too.
O yes, and lag is different than refresh time. It is almost never measured by the manufacturers themselves and included in the specs. You need a test to know it.
TN screens have mostly no noticable lag, S-IPS about 1-2 frames and SPVA 2-3 frames, depending on the overdrive technology used.
Forget about the response time, they are all around 5ms now and can be ignored. With LCD, try to grab either TN or one of the faster SIPS/SPVA models. Check prad.de or so for real life lag-measurements.
As you can see, the 32 inch LCD TV has similar height as that 26 inch CRT.