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Suzo- Happ PC Arcade Spinner? Plug and Play?
RandyT:
--- Quote from: AndyWarne on February 27, 2009, 05:30:35 pm ---Now most are made in-house.
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Apparently, you've never seen a Suzo-Happ catalog :) What companies grow into is never what they began as, and what they began as, isn't what you stated.
But whatever.
Bender:
Back on Topic
--- Quote from: garnerb350 on February 26, 2009, 01:06:20 pm ---Thanks Frizzle.....
Stupid question....but ...are most spinners just plug and play?....
Looking back on it all....I think I have only played 2 games growing up that had a spinner....Plus the old arcades shops I used to romp around didnt have em...
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one other thing to keep in mind is the set up after you plug it in.
I've just been wrestling for a week to get the Turbo Twist Hi-lo Spinner to work properly.(Same issue with the TT2) You need to up your mouse poll rate (which can be difficult depending on your OS) otherwise you get crazy backspin because the resolution is so ridiculously high (and unnecessary in my opinion, unless your building a dedicated Arkinoid cab, and I mean really do you need high resolution spinner for glorified Break-Out?)
Both the the Apache and the Ultimarc Spin-Track work without that hassle of changing the mouse polling rate
I don't have a Tornado so I don't know about that one But I'm pretty sure it's a standard resolution spinner, so you wouldn't have to mess with the poll rate
I'm not saying one is better than the other, they all have advantages and disadvantages
and all three vendors make quality products and have great customer service
AndyWarne:
--- Quote from: RandyT on February 27, 2009, 06:00:32 pm ---
Apparently, you've never seen a Suzo-Happ catalog :) What companies grow into is never what they began as, and what they began as, isn't what you stated.
But whatever.
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I have one here. I also have an Industrias Lorenzo catalog. One day I might go through it and make a note of all the Happ part number equivalents of their items, which covers pretty much everything in the IL catalog.
I make the arduous 2 mile drive to Suzo-Happ on pretty much a weekly basis and even know where stuff is in their warehouse so I am fairly familiar with the company.
RandyT:
--- Quote from: Bender on February 27, 2009, 06:55:33 pm ---I've just been wrestling for a week to get the Turbo Twist Hi-lo Spinner to work properly.(Same issue with the TT2) You need to up your mouse poll rate (which can be difficult depending on your OS) otherwise you get crazy backspin because the resolution is so ridiculously high (and unnecessary in my opinion, unless your building a dedicated Arkinoid cab, and I mean really do you need high resolution spinner for glorified Break-Out?)
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Bender, You have been wrestling with your operating system, not the High-Low. There is a distinct difference there. Honestly, you and Frizz are the first instances where I have seen this complaint, and both of you managed to get it done. Every other non-64bit version of Windows (which is the vast majority), and it's a fast and simple setting. Ten's of thousands of hardcore 1st person shooter enthusiasts use the same methods to increase precision with high resolution mice. With 98SE you don't need to do anything extra at all because it honors the requested poll rate of the device as it should. Also, the High-Low and TT2 work with any version USB port, not just 2.0. Something you forgot to mention.
BTW, all that extra resolution comes in very handy when you want to emulate geared spinners (not just Arkanoid) and steering controls for driving games (which are just geared spinners with steering wheels on them). It is also handy for emulating the potentiometer control of a number of games (Omega Race, Avalanche, Circus, etc...), which is analog and also needs very high resolution. If you want to see the difference in action, you just need to compare your level of control on these types of games with both your old spinner and the High-Low. My guess is that your opinion about the necessity of all that resolution will not be quite what you stated above.
If not, and you decide you would like a lower res version, contact me and I will be happy to modify your unit for you to provide more simplicity at the cost of capability. I have the parts in stock.
RandyT
Derrick Renaud:
One easy comparison of the whole high vs. low poll/resolution rate is this:
Take a low res picture and blow it up to a larger size. It just gets blocky an looks horrible. Same thing happens in MAME to the player movement. It does not move smooth.
Take a high resolution picture and shrink it down to a smaller size. It still looks good. Just like when you scale a Hi-Res spinner down with a lower MAME analog sensitivity. The player movement is smooth.
If you have a low amount of data, you can not magically make more out of it, but you can reduce a lot of data down.
Also don't confuse poll rate and hi-res spinners. They are 2 different issues. You do not need a high poll rate to use a Hi-res spinner. Just adjust MAME's analog sensitivity. It will work fine in arcade games that do not have a poll rate higher then your current spinner poll rate.
The poll rate comes into play because some arcade games poll at a higher rate then windows locked at 125Hz supplies data. So windows is not able to supply the data when the emulated game needs it. Then supplies the accumulated missed amount when the game and windows sync up.