Now what did this have to do with a screen again? When I talked about beams to the phosphors you knew what I spoke of! moving on....
Because you spoke of pixels distorting because of angular light beams. That does Not
happen at all. Electrons can fire from any direction to excite the Phosphors,
and the phosphors will shoot the light STRAIGHT out.. NOT AT AN ANGLE! To which
you typed over and over and over again.
At any rate, an Electron beam also adheres to the same problems. Any misallignment of the beam causes a degradation or poor illumination of the phoshers. Hence wave effects and the like.
No. Its NOT the SAME. And, wave effects?! You obviously dont know what you
are talking about.
Color bleeding is a huge problem with CRT monitors...as lined out by Xiaou2. So much so that apparently the coders even programmed for it.
A) WHERE DID I SAY IT WAS A PROBLEM
!!!
A classic arcade machine that has an LCD is blasphemous. It will not look anything
like what it should look like. Neither do old console games. The blending and
textured look is an ARTISTIC quality, which designers took advantage of.
An excellent example of Why CRTs look better: OutRun. The game looks like
an oil painting. A real work of art in motion. Yet, take any 3d polygon game
out there that is over 6yrs old... and most people will gag at how Awful it looks.
Jagged, low poly count, poor shading, etc.
B) Graphics may have been entered as Data. However, its more correct to say that
the art was DRAWN that way. Art isnt Programmed. Its Designed and Drawn.
If I edit or Draw a picture in Photoshop... A person would not say that I "Programmed"
it into my computer.
An LCD has superior color and separation capability because of the tech...like true color getting past the red/gree/blue parameters and actually add more chroma to the mix. Add to that the superiority in pixels and the UNIFORM quality of the pixels
Wrong again. First off... the so called 120 hz isnt really 120 hz. Read up on the
Deception. Ohh snap... I forgot... you Dont do any research.
You also dont realize how little color spectrum, contrast, and brightness is Lacking
in LCD compared to CRT. You could crank up the LCD brightness all the way up,
and still not attain the brightness of an arcade CRT. This is yet another reason
why simulation will not work well with LCDs.
Also, as stated.. LCDs have POOR resolution ability. Scaling on them is atrocious.
LCD is decent for space & power requirements... but its Not the best display
technology. By far.
Laser Technology would probably be the optimal replacement. However, its not here yet.
Why is it not possible to dedicate pixels to the "bleeding" and the like to make the effect.
Today?
1) Because there is Not nearly enough pixels to create the simulation accurately,
and LCDs Scaling is CRAP.
2) Because nobody is donating to the team of supergeeks and the measuring
equipment they will need.
3) Even IF someone creates the correct emulation... It will still look better on a
CRT display rather than an LCD.
4) The processing power needed to calculate the light rays would take at least
one if not two extra processors, and need specialized coding.
5) Anything less than raytracing would probably look very poor.
6) LCDs arnt bright enough.
7) Even the fastest LCD will probably Choke on the fast moving image changes.
Actually, Id love to see someone tackle this problem. Ive suggested it be done
via custom Hardware. However, its very doubtful anyone will invest in doing
anything like this.
All your logic-less and ignorant ranting and raving will not change a thing.
but I guess thats how the coder wanted it right?
The coders and artists hand chose what colors they wanted to be seen. The games
are exactly what they made them to be. If they didnt like the color of the road, they
would have changed that LONG before the game shipped out.