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Those games you would love to love

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Rusty Shackelford:


--- Quote from: Ginsu Victim on February 23, 2009, 03:03:10 pm ---
--- Quote from: Rusty Shackelford on February 23, 2009, 02:51:09 pm ---Most large arcades had it but it was never working.
--- End quote ---

Every time I saw one, it was working.

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Ah yes but you are in the US where arcades were/are plenty. We are not so lucky in the UK  :cry:

I

Ginsu Victim:

Your avatar threw me off. Seemed pretty American ;D

CheffoJeffo:


--- Quote from: Rusty Shackelford on February 23, 2009, 02:51:09 pm ---Remember Sega R360? I think it was afterburner in a giant ball that span upside down hence 360.

The reason I have 'issues' with it is that I never saw a working unit. Most large arcades had it but it was never working. This may have been because it needed its own attendant?

I remember going to Barcelona and there was this massive Sega arcade and even theirs was off!

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This is becoming quite the pattern ... somebody raises an interesting point and I point out the corresponding article in GRM.

Does anybody remember when I all I did was catalog tommyquotes(tm).  ;)

The  September 2008 issue of GameRoom Magazine featured a detailed 8-page article on the R360, including history and a restoration.

 :cheers:




ark_ader:

They had several working in Blackpool.



Ummon:


--- Quote from: TOK on February 22, 2009, 01:46:46 pm ---Don't recall the controls on Tutankham being bad. I found only being able to shoot left and right frustrating, but understand the design decision, as it would have been too easy otherwise.

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Yeah, that was a quip first off, too - but what I mean is that, just like Dig Dug, you have to sort of turn right before the point you're going to turn, elsewise you'll miss it. Like there's a lag in the response. Same with the 'fire'. Doesn't fire as fast as you can push the button. Both of these are the same in Mame as I remembered them years ago.

I've only recently forgiven DK on the 'start-over' deal.


RayB: actually Mario Bros. is how I thought DK should've been. Then, because I was so used to instant, constant character speed, MB threw me for a loop. I was miffed.



--- Quote from: CheffoJeffo on February 23, 2009, 04:19:08 pm ---
This is becoming quite the pattern ... somebody raises an interesting point and I point out the corresponding article in GRM.




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Serendipity. Or Freudian boogymen, maybe.



--- Quote from: dreamakuma on February 22, 2009, 05:13:28 pm ---I absolutely would've loved to love gorf. I just find it sluggish and space invaders/galaxian/galaga much more fun. If it played alittle faster, I would've really gotten into it, but the one I played felt like there was lag with everymove/ shot.

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Gorf was slow. It's documented. Just like Robotron gets slow in later stages where there's so much on the screen, the game slows down due to the lack of processing power in the original hardware. Of course, Mame replicates this.

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