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USB Steering Wheel and MAME
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mikeveli20:

--- Quote from: geocab on February 22, 2009, 01:16:47 pm ---Sorry to go off topic, mikeveli20, but what speed proecessor do you have?  I can't play Cruis'n USA and I don't know if it's my processor speed or if I have other settings incorrect like I did my steering wheel.  For the record I have the Intel Q6600 2.4G quad core.  ( I know MAME doesn't use multi-cores, but this is my everyday computer as well.)

Thanks,
Geo

--- End quote ---

I have a Core2Duo E8400 3.0GHz overclocked to 3.7GHz. That's probably what the difference is.
geocab:
I just OC'd to 3.2 Ghz and now Ridge Racer is almost runnable so that is definitely my shortfall.  When I build my cabinet, I will get the fastest processor I can for the MAME computer.

I'll test more games after I finish running OCCT. 

Thanks for the info,
Geo
Minwah:

--- Quote from: geocab on February 20, 2009, 07:23:11 pm ---Great timing on the thread, I just got the G25 and was able to configure it for a couple of games, but it's been acting screwy in others.  I especially can't get it to work in Roadblasters.  I'll try out these settings as I know I have them wrong now!

--- End quote ---

You won't get it to work with RoadBlasters...it used a (limited travel) optical type wheel. It plays well with a 360deg wheel...

I had a play with altering the inputs in Mame so an anlog joy could be used. Unfortunately I couldn't get it to work right. It would work ok for a while but would become 'uncalibrated', specifically at points such as when you blow up IIRC. I think the game must somehow 'centre' the input values during certain events in the game...and of course your wheel might not be centered when this happens. I am not 100% sure if this is how the game works or if it is to do with Mame. The reason I say that is that I tried a real RB controller once and it seemed to also become uncalibrated in much the same way. I am not competant enough to be able to tell from the Mame source code  :-\
Minwah:

--- Quote from: sqwirral on February 21, 2009, 11:39:11 am -----Taito games (Chase HQ, Continental Circus, etc) don't list a seperate axis for the pedals, all you get is "AD Stick Analog X" for the steering, so I can't get the pedals to work (the steering was far too unsensitive anyway)

--- End quote ---

Gas is digital in this game, so it will probably be a Button input.


--- Quote -----Jaleco games (Grand Prix Star, Big Run, etc) work ok but the pedals appear to be digital according to mame's input controls, I don't know if the original machines were like this?

--- End quote ---

Not 100% sure but I *think* yes they were digital.


--- Quote -----Sega games (Outrun, Power Drift, etc) are really weird, controls seem to be mapped okay but the accelerator fluctuates on its own, making your speed drop then pick up again at random, unplayable.

--- End quote ---

Not sure, have you calibrated them in Control Panel?


--- Quote -----Capcom's Slipstream the steering works but pedals only worked on the select screens and not in game

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I'm pretty sure I have this working...but with Mame v0.125.


--- Quote -----Namco's Final Lap kinda works but the steering is so wildly over sensitive I can't play it without spinning out at the slightest touch (altho I seem to remember the original arcade being a bit like this too)

--- End quote ---

I couldn't get this to work right either...but I think you are right it had quite a loose feel to it. Maybe a slight nod to Pole Position ?

Not sure about the other emulators...
sqwirral:
Thank you for that info Minwah.

Do you happen to know if you can increase the sensitivity of the wheel, mainly for the Taito games? I tried playing with the settings in the 'Analogue Controls' menu but couldn't notice a difference. In those games I can turn the wheel a fair way before the car starts to move.
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