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Wii sensor bars...cheap
severdhed:
hey guys, i know that there are some people working very hard to make the wiimote usable as an arcade lightgun, so i figured i'd let you guys know. i was at circuit city today, and since they are going out of business, their game accessories are 40% off, so i picked up a mad catz wii sensor bar for $6 + tax. i know that the wiimote isnt quite ready to be used in mame yet with IR functionality, but i am hopeful that it will be some day. and when that day comes, i'll need a sensor bar for my cabinet....so for the price, i figured it was a good deal. i know you can make your own, but till you factor in the cost of the components and the time invovled, it just made sense to spend the $6
just thought i'd pass along the info. my local store had alot of them in stock, but i'm sure they wont last long.
ViciousXUSMC:
Sure wiimote is ready for mame :P
Just depends on how you want to code the script. I have a mouse pointer script you can try out so that the IR works as a mouse pointer. That should work decently for some mame action.
--- Code: ---// Wiimote mouse script for Windows desktop
// Requires a sensor bar
var.ButtonFreezeTime = 250ms
var.PointerBump = KeepDown(Pressed(wiimote.A),var.ButtonFreezeTime) or KeepDown(Pressed(wiimote.B),var.ButtonFreezeTime)
Wiimote.Led1 = true
// Mouse movement
if wiimote.PointerVisible but not var.PointerBump then
mouse.x = wiimote.PointerX
mouse.y = wiimote.PointerY
end if
// Mouse Buttons
mouse.LeftButton = Wiimote.A and KeepDown(Wiimote.PointerVisible,0.5s)
mouse.RightButton = Wiimote.B and KeepDown(Wiimote.PointerVisible,0.5s)
mouse.MiddleButton = Wiimote.Home and KeepDown(Wiimote.PointerVisible,0.5s)
mouse.XButton1 = Wiimote.Minus
mouse.XButton2 = Wiimote.Plus
// Mouse Wheel
if wiimote.Up then
mouse.WheelUp = true
wait 30ms
mouse.WheelUp = false
wait 30ms
end if
if wiimote.Down then
mouse.WheelDown = true
wait 30ms
mouse.WheelDown = false
wait 30ms
end if
--- End code ---
Hoagie_one:
This will become a more viable option once nintendo released there new wiimote attachment to give 1:1 movement.
ViciousXUSMC:
Thats not an IR attachment its another tilt/accel reader so it will help with games to give 3d position like a golf swing. As far as IR its already actually pretty accurate its just not very fast like a light gun so playing a fast paced shooter is somewhat hard.
But some people have new scripts out that are supposed to be better that I have not tested.
severdhed:
i managed to get the IR working as a mouse, but not within mame. also, i couldnt find a way to get the wiimote to automatically pair up with the bluetooth adapter.. on a cabinet that loads the mala as the shell. until someone makes it so that the wiimote will pair up automatically, and work as a lightgun in mame..it just isnt usable from my standpoint.
it has been a few months since i have looked into this though, so maybe i dont know what i'm talking about.