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question about mame and mouse inputs (and light guns)
Francis2009:
I got a similar problem
I'm using Mamewah with Mame32. with 2 lightguns (guncon2) with wingun
the input are:
lightgun 1 .
button 1 = mouse 1
button 2 = mouse 2
lightgun 2.
button 1 = mouse 3
button 2 = mouse 4
The problem is when i load the game in mamewah
the lightgun 2 as no input
lightgun button 1 = N/A
To enable the the lightgun 2 input
i must load the game with the mouse plugged, then remove the mouse and plug the lightgun 2
I have try several things. like modifiing the CFG file.
Reboot the computer with or without teh lightgun and mouse plugged in.
Everything.
No way to make this work
Derrick Renaud:
First try 0.131. There have been a lot of fixes added to the lightguns since 0.130.
2nd, if you are using wingun drivers, they do not work as independent mice. So you can not real time track independently with 2 of them.
For any OS/gun setup that does not report individual guns as separate mice, you need to use -lightgun -dual_lightgun. The first gun must use mouse buttons 1,2 and the second gun uses 3,4.
3rd, as I have never tried 2 guncon guns with the wingun driver, I can't say if it will even work. The 2 will probably fight for the mouse cursor if they real time track. If they only update the cursor position in Windows when the button is pressed, then they should work fine. But if both guns are trying/fighting to move the cursor in windows then you need to use smogs drivers.