Main > Main Forum
I finally see what people see in Castlevania
massive88:
--- Quote ---Please don't put edit quotes on the board like that. Despite it all being true.
--- End quote ---
Fixed!
Sorry, that was just begging for me to do it again.
The non-linear action platformer layout of Super Metroid, was a direct copy of the original Metroid. Castlevania 2 followed the same layout as Metroid. In turn, SOTN was more similar to Castlevania 2 than any other Castlevania, making it "owe its existence" whatever that means, to Metroid.
So no, none of the SNES remakes were original, nor did they start anything new that hadnt been explored already in their NES predecessors.
Saying that the style of a game is based on Super Metroid and not Metroid is like saying a puzzle game with falling bricks was based on Tetris 2 and not Tetris.
RayB:
Hey, Castlevania for SNES had that wicked "flickable" chain weapon. ;D
massive88:
--- Quote from: RayB on January 16, 2009, 01:57:44 pm ---Hey, Castlevania for SNES had that wicked "flickable" chain weapon. ;D
--- End quote ---
Point conceded, that was pretty awesome first time I fired that up.
Ginsu Victim:
I never got arond to beating Super Castlevania. I need to do that. Too bad they never ported it to GBA (I get more playing on that done than anything).
Necro:
Massive is dead on with the game design stuff. Castlevania was linear. Metroid came out and had the branding. Castlevania 2 went that route and developed it a bit more. As time went on the two merged and games of that vein are referred to as "Medtroidvania" or "Castleroid" designs.
http://gaming.wikia.com/wiki/Metroidvania
I think this is a case of someone not being around for the NES maybe? :)