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A Mame machine in an antique buffet - USB probs solved (I think!)
drventure:
Thanks guys.
Yeah that plaque had me with the "H.A Schnackenberg". :)
I'm collecting all the pieces now for my rotating monitor setup. That should get interesting!
In the meantime, this aimtrak stuff is proving to be a good challenge too.
Benevolance:
How are you finding the Aimtrack stuff with the modding? I'm considering something similar with the modded steampunk style guns, but I'm not the most technically skilled guy around and I'd hate to butcher the components with my thuggish hands. :D
drventure:
The aimtrak itself looks to be pretty simple stuff. It might get a tad more complex if you want a recoil solenoid (which I'm definitely mulling over), but that's about it.
I've already wired up a custom version of the IR emitter bar (basically just 6 IR LEDs, and 3 resistors, no big deal) and it works a treat, but in my case, I don't have a monitor glass for it to hide behind, so I've got to put the emitter bar front and center, out in the open.Sooooo it can't just look like 6 led's and a few resistors :)
I suspect when I'm doing, I'll have to worlds most expensive Aimtrack Emitter bar (there'll certainly be enough brass and copper in the thing at any rate)!
Benevolance:
Aside from the 'because you can', what is the advantage of the recoil solenoids? I'm trying to think of the gun games I played in the arcade (VirtuaCop 2, Lethal Enforcers) and none had kick back on the guns. Was it a common thing that I just missed?
opt2not:
--- Quote from: Benevolance on March 17, 2011, 06:19:09 pm ---Aside from the 'because you can', what is the advantage of the recoil solenoids? I'm trying to think of the gun games I played in the arcade (VirtuaCop 2, Lethal Enforcers) and none had kick back on the guns. Was it a common thing that I just missed?
--- End quote ---
Time Crisis had guns with recoil, and it was awesome.
Time Crisis arcade machine
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