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| TPB:
--- Quote from: u_rebelscum on February 09, 2009, 12:12:53 pm --- The joystick_map values only work from the ini files (& commandline). :( --- End quote --- urebel, Would you recommend using Headkaze's utility, in conjunction with this ? It looks pretty cool. http://forum.arcadecontrols.com/index.php?topic=86315.0 |
| u_rebelscum:
--- Quote from: TPB on February 10, 2009, 06:41:51 am ---urebel, Would you recommend using Headkaze's utility, in conjunction with this ? It looks pretty cool. --- End quote --- Yes. Works great, makes analog to digital mapping easier. If you haven't worked with mame's -joystick_map, headkaze's app definitely is the way to go. Would have been easier for me if this was around when I was playing with maps. |
| hausjam:
--- Quote from: u_rebelscum on February 09, 2009, 12:12:53 pm --- --- Quote from: hausjam on February 07, 2009, 07:43:15 pm ---Is it possible to put the joystick_map values into the ctrlr.cfg file? Or can those only go in the individual game ini files? --- End quote --- The joystick_map values only work from the ini files (& commandline). :( Yes, it would make sense from the user's point of view to have them in the cfg & ctrlr files, but the history on when each of the feature were added & edited and mame's structure show why it's in the commandline & ini files instead. I think mame could be recoded so it's in cfg/ctrlr files instead of CL/ini, but a lot of internal reworking to do so logically and cleanly. It would not make sense to have it in both CL/ini & cfg/ctrlr. --- End quote --- I kind of figured that, but I appreciate your confirmation. Sorry it took me so long to come back here and see your reply. One other thing I am wondering; I really like the Defender & Stargate hack for reverse and thrust. I have spent a couple of hours looking through the source code in .84 and comparing it to the current code. But I cannot really find the right code. I would really like to compile it into the current release so I don't have to use two different versions of mame. Plus artwork looks really crappy in the old version. Do you, or anyone else know where the right code is so I could put this hack into .129? |
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