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LCD monitor advice

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IG-88:

OK. I'm thinking about making the change from CRT to LCD and wanted some advice on what to get.

Is there a certain guideline that most follow that have built a cab using these? Do I have to worry about Pixel Pitch, Contrast Ratio's, Response Time's, Viewing Angle's or what?

I have ZERO experience using these either in a cab or in the home. What has convinced me to try one is that I just bought 2 new LCD's for the home office and of course I had to try a few games thru one. ;D  I'll have to admit the games looked pretty good. Not arcade authentic but damn nice. So, what should I concern myself with???

Ummon:

Seriously, several topics and a lot of talk in each over the last two months. If nothing simply under 'LCD', add user Blanka. He's said a lot.

IG-88:

That would require an EFFORT on my part in doing a search. Why in the world would I want to do that?  ::)

Turnarcades:

If you're a purist I hear they don't look quite right and might bug you if some of your classic games blur or aren't in quite the right resolution, but if you just wanna play and have the convenience of a lighter weight and lower profile then go for it.

RandyT:


--- Quote from: IG-88 on January 10, 2009, 05:26:06 pm ---OK. I'm thinking about making the change from CRT to LCD and wanted some advice on what to get.

Is there a certain guideline that most follow that have built a cab using these?

 Do I have to worry about;

--- End quote ---

Pixel Pitch - Meh.

Contrast Ratio's - Probably.  Depends on the installation, but black levels are the more important component

Response Times - Yes.  Slow response means blurry images while in motion.

Viewing Angles - Depends on the installation.  If you are looking at the screen from a 90 degree angle, I wouldn't worry.  Tip it away from you and you could have a terrible picture, so worry.


--- Quote ---So, what should I concern myself with???

--- End quote ---

Native resolution.  The higher, the better.  Higher native resolution allows for more flexibility in artifact-less image sizes, as well as more options for pixel-softening, raster simulation FX and more seamless looking vector screen representations.  Just keep in mind that higher native resolutions require more processing power to drive them.  Also make sure that you can directly address pixels.  Some TV's won't let you get at the pixels unmolested by internal processors, even using digital inputs.  Fine for a TV, but not so fine for this type of application.

RandyT

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