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Arcade-orientated new business - it's happening BUT NEED NAMES. Probably ;)
SavannahLion:
--- Quote from: drawfull on January 15, 2009, 11:20:34 am ---What I feel is important is typical length of play. I am going to pinch the idea above of giving out custom tokens (Santoro? is that the person to speak to?) with purchases, but I want to figure out what the correct amount of tokens would be assuming most people will take 15 minutes for a sandwich / coffee etc.
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Toss the tokens and go plastic. I watch the kids at the 'cades with tokens, and there seems to be a greater tendency to scrimp on them. I watch the kids with the plastic and they rip through the credits like they were candy. Typical of American attitudes, Kids with plastic lose all sense of resource (ie money) management. Add in the fact that credit on the plastic doesn't always get spent and you have yourself a stash. You'll face a higher up front cost retrofitting the coin mech with card readers and networking but you might save yourself money in the long run with cheaper plastic cards. Possibly lower labor costs from emptying out the coin buckets as well.
You'll need to take care with accounting and maintaining the database.
You'll lose the feeling of popping in coinage, but that's a moot point. We are not going to be your target market.
NickG:
SIP 'n' ZAP
Zap 'n' Sip
TxGlenn:
Flashbacks or
Flashbax
ghettodish:
--- Quote from: drawfull on January 16, 2009, 11:52:33 am ---It's very good, but unless I go totally down an American theme, it wouldn't work here...
Ta for the help so far, even Blip :D
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"Royale with Tokens"
Just kidding
RayB:
TOKENS?! :dizzy:
Did you bother researching 1984 and other places? The way to cover your costs these days is to charge an entry fee and then have all the games on free play. You guarantee $X per person this way and it keeps out loiterers. Then make more off food and drinks.