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| Button layout Straight VS. Curved for games with unique button requirements |
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| isucamper:
Before making my cp, I mounted everything in cardboard and I had player 1 with straight buttons and player 2 with curved buttons in the style of the layout above. I liked the straight buttons much better. I found myself getting lost on the curved buttons and having to look down and see where I was at. This especially happened in fighting games. |
| Xiaou2:
I had the same problem. A paper mockup seemed comfortable... however, after it was built curved... my fingers ended up hitting the sides of the buttons instead of the middle... or hitting the button bezel edge. You really have to play test the stuff in heavy action. The reality is that your keyboard isnt rounded. IE" ASDF , JKL; " Your fingers bend in able to accommodate.... which is good, because if your fingers are too far extended... they wont have any spring left to push a button down. The biggest problem with straight layouts is when a person spaces the buttons too far apart. That will definitely cause too much discomfort. The button bezel edges should just about be touching. On the underside.. you want just enough space to be able to screw on the button nuts in place without getting stick on the other nearby button nuts. |
| u_rebelscum:
--- Quote from: Xiaou2 on January 07, 2009, 09:24:28 am ---Your fingers bend in able to accommodate.... --- End quote --- Agree. Also bending the fingers naturally reduces the differences in lengths. I prefer straight for retro reasons mostly, but... If I compare my bent finger curve, it's much less than the curved layouts I've seen here. If I ever do a curved layout for ergonomic reasons, the middle buttons will be ~2-3 mm higher than the sides to fit my bent fingers, not the 10-15 mm I usually see. 3 mm probably will probably only look like poor drilling, though. --- Quote --- The biggest problem with straight layouts is when a person spaces the buttons too far apart.... --- End quote --- Totally agree. Back to original post, Asteroids does okay with 6 straight (using both players). Asteroids, Defender & Stargate do okay with 7 button straight (again using both players). Toobin does very well with 6 button straight. Of the four, I play toobin the most, and think it would be pretty bad with a curved layout, and totally suck with an asymmetrical cuvered layout. I don't have curved, but but the other three might do okay with curved :dunno. But even as good as the 6 buton straight works with toobin, I still wish the throw button was a little lower; the original layout was just about perfect for that game. |
| cmoses:
--- Quote from: u_rebelscum on January 07, 2009, 02:37:31 pm ---Back to original post, Asteroids does okay with 6 straight (using both players). Asteroids, Defender & Stargate do okay with 7 button straight (again using both players). Toobin does very well with 6 button straight. Of the four, I play toobin the most, and think it would be pretty bad with a curved layout, and totally suck with an asymmetrical cuvered layout. I don't have curved, but but the other three might do okay with curved :dunno. But even as good as the 6 buton straight works with toobin, I still wish the throw button was a little lower; the original layout was just about perfect for that game. --- End quote --- In a straight 6 button configuration like this 1 2 3 4 5 6 When you play Toobin' do you use the following buttons or some other arrangement? 1 - back paddle left 3 - back paddle right 4 - forward paddle left 5 - throw cans 6 - forward paddle right Can you explain what buttons you are using to play defender/stargate (using both players buttons)? I assume the Player 1 joystick for up and down, but not sure of the rest. |
| u_rebelscum:
--- Quote from: cmoses on January 07, 2009, 03:10:20 pm ---When you play Toobin' do you use the following buttons or some other arrangement? 1 - back paddle left 3 - back paddle right 4 - forward paddle left 5 - throw cans 6 - forward paddle right --- End quote --- Yup. Button 2 can be throw also, as in "throw = button 5 OR button 2", but that #2 button is hard to hit while playing. And throw isn't quite as easy as the original layout, but pretty close. --- Quote ---Can you explain what buttons you are using to play defender/stargate (using both players buttons)? I assume the Player 1 joystick for up and down, but not sure of the rest. --- End quote --- If button 7 is that neo geo button and 1-6 as you show, and I wanted as close to defender & stargate's layout as possible, I'd do: p1b7 reverse p1b6 hyperspace (optional also p1b1-5, and/or all direction of p2 joystick) p2b7 inviso (stargate only) p2b4 smartbomb (optional also p2b1) p2b2 thrust (optional also p2b5) p2b3 fire (optional also p2b6) This is actually hard to use unless LED light up the used buttons or the optionals are also used. Also, defender can be moved diagonally down so SB, T, & F are b7, --BINGO! Either that, or I was attempting to say "before" but it was too many letters to type--, & b5 (player2), respectively. (Prior thread I think I got the idea from, without the 7th button) |
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