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| New Advancemame release..... |
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| Ummon:
MHjr: No no. It's well-known, though I think forgotten because it's been several cycles now, that Congo Bongo isn't complete, sound-wise. I think they might've finally gotten Indytemp complete, but that was another one. What else? I'd have to think for a moment. I think all the games had sound issues, but were otherwise okay. Still. As for Advancemame, there is an issue with Smash TV: distorted sound on the landing of the 'SMASH TV' log in attract mode; and sometimes, though not lately (?), of weird artifacting like sprite trailing and covering up the background, etc. You know, like in early 3D drawing (for example Doodle City in I, Robot) where, when you dragged an object, it would trail frames of itself over everthing you dragged over. tik: I'm using XP SP3. I'll look into that. Does it go in the 'WINDOWS' directory? |
| tikbalang:
--- Quote ---tik: I'm using XP SP3. I'll look into that. Does it go in the 'WINDOWS' directory? --- End quote --- copy over the existing file in the advmenu and advmame folders. keep a backup of the old one. my version for SDL.DLL says "1.2.13.0" dated 2007/12/30. i think it came from dosbox. official website here: http://www.libsdl.org/ have you tried the svgawin drivers that came with advmame? it failed on my geforce mx 200 but it might work for your card. |
| Ummon:
Wait, what? Copy over the file from the adv directory into WINDOWS? And, yes of course I'm using the svgawin drivers....or do you mean you're using the Linux build? Anyways, by 'expect a release soon' I was thinking a couple/few days. Been a week now. <fuss fuss> |
| tikbalang:
there is an existing sdl.dll file in advmame and advmenu folders. replace those with your new version. nothing to put in \windows directory. svgawin for windows. i understand i only have to load/installl it once, with "svgawin /L". when i do that, advmenu and advmame attempts to run but drops back to command prompt a few seconds later. i forgot what the error was. do i have to change anything in the .rc files? |
| Ummon:
I'd have to see your rc file, and know what kind of monitor you have. Also, after pressing enter, does it confirm in the command line that svgawin is loaded? I got the latest sdl.dll and replaced the old one with it, but there was an error that said 'Unacceptable/unspecified framebuffer'. Something like that. I didn't change to my newer card, though. I first wanted to see whether it would run as-is. |
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