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New Advancemame release.....
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Ummon:

--- Quote from: tikbalang on January 10, 2009, 02:04:08 am ---the "#" are to comment out setttings when i replace hardware. it is easier to switchback to the old one when something goes wrong. at one point i had three pc monitors, but finally settled using the minimum default settings that worked for all three.
--- End quote ---

Hm. I'm not familiar with that. I would just set up different directories for different monitors I was playing around with.



--- Quote ---the values for the Samsung SyncMaster 1100p Plus were taken from the manual.
device_video_clock 5-280 / 30-115 / 50-160


--- End quote ---

Ah, okay.


AND, THE NEW RELEASE IS OUT: http://advancemame.sourceforge.net/  .  I don't know how this will affect operation. Some of the new default settings are interesting, and I'm curious to play around with it. I'll try my X800 with it - and also with that newer sdl.dll .
MotorHedJr:
Ummon,

Thanks, If you get a chance can you please check to see if you can calibrate joysticks in a game?  That feature was depreciated a while back.

I only ask because I haven't got my backup PC up and running to the point I can try this new install (Want to do that before trying on the dedicated cab).

regards,

MotorHed Jr.
Thenasty:
I wil be playing witht this UPDATE release. Also the New ADVMENU.

I have not DL it yet and not read anything about the changes.

For those who have tried already, what are the Improvements, changes etc......

Thankx Andrea for the Update.... :applaud:
Ummon:
So I checked this out. It's kinda weird. Using the svgawin drivers, I find that with vsync on (which is on by default), there's tearing and stutters. Smooth with it off.

In SDL video mode, it does some kind of line doubling/scale thing. So for, say, DK: at magnify 1 (which is default in advmame setting), running horizontally, it automatically doubles the horizontal resolution (adv says 400x256; monitor says 1280x1024@85hz...my desktop is at 60hz...I don't know why advmame switches to 85hz), but simply runs a 31khz-like res if run vertically (adv says 224x256). On my multisync at XGA, magnify 1 is slightly fuzzy like mame is by default; however, it's slightly different on my PC monitor at SXGA - neither fuzzy, nor overly defined. Hmm.

If you change to magnify 2 (which is the setting it chooses for each game if you set it to 'auto'), it's double the original output and sharpens the graphics similar to RGBsharp in old mame, or prescale 2 in new mame. Hm. Higher magnifications/resolutions may work, though I've gotten some pretty weird behavior.

Scanline effects behave somewhat the same, though with some changes in brightness/gamma some games can look damn good. DK, or any of the black background games. Others just look as bad as before. You can't use them on magnify 1, of course, because the resolution is too low. However, above magnify 2, and you get weird behavior, so it seems magnify 2 + scan2horz is best for traditional scanline effects.

Vector games, for example Tempest, look best with display_intensity set to 3 (default is 1.5).

Svgawin drivers still don't work with my X800, and there doesn't seem to be any improvement in running native, so there's no need for me to use this version.  Ah well.
Ummon:
More testing: I have to say that, in SDL mode, the resolution rendering is far easier than before. Actually, I was wanting something just like this for tough medium res games like Tron, Satan's Hollow, Journey a while back. Also, on my PC monitor, the color rendering is great. Especially when using scanlines as I mentioned above, the color smokes old Advmame (as well as old mame), and is better than the new mame scanline effects, too, because though there is some dimming, it makes up for it somehow in a way it couldn't before; and the lines are the authentic kind and line up. Color is nice. Compare Caveman Ninja, between .106 and .106.1. Major difference here. I could see this build being a serious choice for PC monitor users.
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