Arcade Collecting > Restorations & repair
Pac-man restoration - Return from Doh!
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Spyridon:

--- Quote from: Level42 on November 05, 2009, 04:34:35 am ---No offense, I love Mark Spaeth's stuff but I hate that e-mail address there.

I'm very glad he didn't do that on the SW/ESB kit.



--- End quote ---

I agree  (I also have his SW/ESB kit on the way to me)
WunderCade:
Mark said that a simple little tweek with a programmer could get rid of it, although he made sure to point out that'd be "tacky" in the same breath. lol

But if I had a programmer, I'd definitely get rid of it can't imagine it'd be any more tacky than having it on there.
Level42:
Sure, all it takes is reading the eprom, finding the string, removing it, erasing and reprogramming the Eprom.

Unless he build in some clever protection, which I doubt.

It's just that an e-mail address is so NOT-80's.... it also seems not the smartest thing to do with Namco chasing it's IP.
MaximRecoil:

--- Quote from: Level42 on November 06, 2009, 11:22:36 am ---It's just that an e-mail address is so NOT-80's....
--- End quote ---

I disagree. Lots of people in the '80s had email addresses, especially people like Mark Spaeth (an MIT student). If an MIT student in the '80s made a multi Pac-Man board for sale to fellow hobbyists, I can see him including his email address on the screen. It would have been a very "techie" thing to do back then.

In fact, MIT figured prominently in the origin of email, some two decades prior to the '80s:

--- Quote ---Electronic mail predates the inception of the Internet, and was in fact a crucial tool in creating the Internet.

MIT first demonstrated the Compatible Time-Sharing System (CTSS) in 1961. It allowed multiple users to log into the IBM 7094 from remote dial-up terminals, and to store files online on disk. This new ability encouraged users to share information in new ways. E-mail started in 1965 as a way for multiple users of a time-sharing mainframe computer to communicate. Although the exact history is murky, among the first systems to have such a facility were SDC's Q32 and MIT's CTSS.
--- End quote ---
Namco:

--- Quote from: MaximRecoil on November 13, 2009, 11:49:12 am ---
--- Quote from: Level42 on November 06, 2009, 11:22:36 am ---It's just that an e-mail address is so NOT-80's....
--- End quote ---

I disagree. Lots of people in the '80s had email addresses, especially people like Mark Spaeth (an MIT student). If an MIT student in the '80s made a multi Pac-Man board for sale to fellow hobbyists, I can see him including his email address on the screen. It would have been a very "techie" thing to do back then.

In fact, MIT figured prominently in the origin of email, some two decades prior to the '80s:

--- Quote ---Electronic mail predates the inception of the Internet, and was in fact a crucial tool in creating the Internet.

MIT first demonstrated the Compatible Time-Sharing System (CTSS) in 1961. It allowed multiple users to log into the IBM 7094 from remote dial-up terminals, and to store files online on disk. This new ability encouraged users to share information in new ways. E-mail started in 1965 as a way for multiple users of a time-sharing mainframe computer to communicate. Although the exact history is murky, among the first systems to have such a facility were SDC's Q32 and MIT's CTSS.
--- End quote ---

--- End quote ---

Yeah, but it's a Gmail email address. Gmail is so modern and "Web 2.0". Not a very cool thing IMHO to have on your vintage looking arcade cab. It would have been fine if it was some obscure edu or something, but Gmail?, it ruins it.
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