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Game competition #9: Hyper Sports
fronty:
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drawfull:
I use 6 fingers for Hyper Sports, 7 for Track n Field (I would use 8 but my little finger on my left hand is crap).
Hyper Sports imo looks for volume of button presses within an amount of time to determine speed, whereas TnF looks for speed AND rhythm. So you can be technically quite slow in TnF but with good rhythm still get good times.
I made a video which I'll put on Youtube which shows HS, but you can hear my fingers.
Using a lighter or pencil (or ruler a la Ummon) can yield good results, but the thing with HS over TnF is that there are more techy events in HS. Speed isn't the be all and end all. Obviously in TnF to challenge good scores you have to be fast as most big points are available only in the two sprints.
Ummon:
Yeah, I use a ruler balanced on a pointed rubber thingy. A hemispherical object, round side down, somehow mounted to it would be tops. That's a neat two-hand technique - perhaps better than the one I saw someone at MW post when this discussion came up for TnF, because of the poor lighting of their vid, which used only the pointer finder of each hand.
Christ, archery is hard. I was getting some tight groups, though. Okay, so I finally qualified on long horse. That's kinda a drag that it's up to the number of spins.
drawfull:
--- Quote from: Ummon on December 19, 2008, 11:20:24 pm ---Christ, archery is hard. I was getting some tight groups, though. Okay, so I finally qualified on long horse. That's kinda a drag that it's up to the number of spins.
--- End quote ---
If you follow the tip above regarding wind selection (so you end up with +1, +2 or +3) you can work out every time where to fire from, ie it doesn't change from game to game.
With regard to the Long Horse, your run up speed increases in later rounds so you get longer in the air = more time to spin. Also, I didn't perhaps make the bit about required spins clear enough. Say you need 9.40 to qualify. That means 8 spins. But, if you have already had a vault which didn't qualify but wasn't a foul, then you need only 7 spins on the next vault to get 9.4. That works for every round apart from 9.6 where it's 12 or bust (r5)
Ummon:
--- Quote from: drawfull on December 20, 2008, 02:03:58 am ---
If you follow the tip above regarding wind selection (so you end up with +1, +2 or +3) you can work out every time where to fire from, ie it doesn't change from game to game.
--- End quote ---
Um, yeah, I'm naturally kind of leary of approaching game play that way.
--- Quote ---With regard to the Long Horse, your run up speed increases in later rounds so you get longer in the air = more time to spin. Also, I didn't perhaps make the bit about required spins clear enough. Say you need 9.40 to qualify. That means 8 spins. But, if you have already had a vault which didn't qualify but wasn't a foul, then you need only 7 spins on the next vault to get 9.4. That works for every round apart from 9.6 where it's 12 or bust (r5)
--- End quote ---
Okay. I still think it's a silly way of qualifying. Ohhhh, it's like that in the real olympics. I thought it had to do with distance.