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Game competition #9: Hyper Sports
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fronty:
The game for round 9 is Hyper Sports. Chosen by last round winner, DeLuSioNal29.






Rules

- Use the Konami (Centuri license) version (set name "hyperspt"), default settings, no cheats.

- Use any mame version or variant you wish.

- Last day is Saturday, January 3rd (around midnight Pacific Standard Time).
 
- High score wins (a tie means there's more than one winner).

- No savestates, savestate practices, etc during the round.

- MAME recordings are optional, but encouraged! This game is specially fun to watch so they are doubly welcome!

- Play until no longer able to qualify.



Game info courtesy of MAWS:

- SETUP -

To have the high score table properly initialized, the first time you run the game you should go into the dipswitch menu, set World Records to Erase on Reset, reset the game (F3), and set the dipswitch back to 'Don't Erase.'



- HOW TO PLAY -

Tap GO and player will accelerate, shoot or lift. Push UP and player will jump or shoot. Game over if you fail to qualify in an event.


* I. Swimming-100M Freestyle : Use GO and UP buttons to regulate the speed and breath of swimmer. Tap GO button(s) to accelerate swimmer. Press UP button to allow swimmer to breath when 'breath' display appears on the screen. Swimmer will submerge if UP button is pressed any other time. Equal the computer's time for 3,000 point bonus.

* II. Skeet Shooting : Push either GO button to shoot. Shooting direction, left or right, coincide with GO button. Shoot clay within the red window to score. Consecutive hits expand the window, in single increments, to maximum. A miss will reduce the window to the smallest shape. 500 point clay appears after nine (9) consecutive hits. 1,000 point clay appears after 19 consecutive hits. Hit all clays for a 'perfect' score.
* III. Long Horse : Press and release either GO button to accelerate player, push UP button at a proper position on the ramp to jump to the horse and again to lift from the horse. While in the air, tap GO button(s) to control rolls and dismount pose. Points are decided on the number of rolls and dismount pose.
* IV. Archery : Press either GO button to randomly stop wind reel. Reel will automatically stop at random if GO button is not pressed, wind reel displays wind direction and velocity (0 thru 7 mph). Push UP button to shoot and hold to control angle.
* V. Triple Jump : Tap GO button(s) to accelerate player. Press UP button at a proper position to hop, step and jump.
* VI. Weight Lifting : Push GO button, each time, to advance to the next heaviest class, once advanced, backing up to a lighter class can not be made. Press UP button to elect weight class. Tap GO button(s) to lift the weight, press UP button when bar bell flashes and continue tapping GO button(s) until the three judge indicators light up.
* VII. Pole Vault : Push either GO button and release. Press UP button to vault and release at proper position to clear the bar.



- BONUS POINTS -


* If the two middle swimmers achieve a dead-heat, a frog appears and a 3,000 points bonus is awarded.
* In skeet shooting shoot the final object with the left hand side target and a parrot will fly from right to left. This can be hit repeatedly for 1,000 points.
* After launching from the horse, tap a RUN button to rotate so you land on your head. An object falls from the sky and a 3,000 poins bonus is awarded.
* In archery there is a point bonus for getting all 'nices'; in the first round it is 3,000 points, in the second round it is 4,000 points and in the third round it is 6,000 points. If you get all 'nices', the moving target will be replaced by an apple, which can be hit for an increasing number of bonus points.
* If your triple jump starts right on the line and also has the angles of 35, 41, and then 45 degress, a rocket flies past and a 3,000 point bonus is awarded. Note that this bonus is not seen if the jump sets a new world record.
* Following a successful weight lift, pressing both run buttons the instant the dropped weights hit the floor causes 3 girls to be displayed, holding a '1000' sign. A 1,000 points bonus is awarded.

Good Luck!


drawfull:
Great choice  8)

Assuming we're going by the MAWS info you posted, we can have world records already at the start of a new game. It drastically affects points available in the first two rounds.... I think it's a good idea to use world records in principle but am easy.

Also, I assume it's play til failure to qualify as opposed to one round only.

Might try and get a score up later today.

More tips:

1. Swimming: If you dive using both run buttons and whilst your character is underwater press the breath button 3 times, if you timed it right you will not have to breathe for the rest of the race.

2. Swimming: It is almost always better to go for a tie with the computer player as long as you still qualify. A very fast swim (sub 50s) will net you around 12500 points. A 58s swim with a tie will get you 13500.

3. Skeets: always shoot the ghost in the target opposite to the side which it came out of for the added bird bonus. Round A3 (some of the ones in subsequent rounds) can be shot exclusively in one target. Makes it easier. 

4. Archery: the wind isn't really random and imo it is easier to hit bullseyes with +1, +2 or +3. Watch the up /down arrow and hit select just as  it changes to UP to get one of the three winds above.

4. Weight lifting: Once you've picked your weight if you tap the middle button for a few seconds before starting to lift it is much easier to get to the point where the weight flashes. It doesn't make the lifting speed needed any different with regard to getting three white lights, but you have longer to actually get there this way if you're going for really heavy stuff.

5. Pole Vault. it's all about the moles....





drawfull:
291,200

May as well start the ball rolling since it's a game that I can actually play :)

Failed on 55s swimming, due to two false starts. Nothing to write home about really but gets a score up.

The inp file was recorded in Wolfmame 1.06 should you wish to play it back, and I didn't have any high scores (world records) so you'll want to (temporarily) delete the hyperspt.nvram file if you're using it when viewing the inp.



Inp and wlf file attached.  :)
DeLuSioNal29:

--- Quote from: drawfull on December 17, 2008, 07:10:33 am ---1. Swimming: If you dive using both run buttons and whilst your character is underwater press the breath button 3 times, if you timed it right you will not have to breathe for the rest of the race.

--- End quote ---
Isn't that cheating?  (It's equivalent to up, up, down, down, left, right, left, right, b, a in Konami games for the NES!)

~ DeLuSioNaL
drawfull:

--- Quote from: DeLuSioNal29 on December 17, 2008, 03:41:33 pm ---
--- Quote from: drawfull on December 17, 2008, 07:10:33 am ---1. Swimming: If you dive using both run buttons and whilst your character is underwater press the breath button 3 times, if you timed it right you will not have to breathe for the rest of the race.

--- End quote ---
Isn't that cheating?  (It's equivalent to up, up, down, down, left, right, left, right, b, a in Konami games for the NES!)

~ DeLuSioNaL

--- End quote ---

I don't think so, but it doesn't really matter. It only becomes a benefit from round 5, in fact it's only r5 where it helps. Sub 45s isn't possible with one player - which is r6, assuming you do 9.60 on long horse (hard cos of run up speed) and 18m on triple jump (not a formality).... I'm easy either way. It's accepted at MARP though I think - I don't recall if I used it on my record, but I probably did on 50s swimming.

Let's see what happens :)
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