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| LCD Topgun - How do I set this up in MAME? |
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| slapaham:
So I assume in my circumstance I would have to upgrade to a newer version that has dual mouse support? Any idea on what version was the first to incorporate this? Is there no other way I can do this without getting a newer version? Thanks for the input guys... |
| slapaham:
Well, I just found out versions 104 or 105 are good starting points... I'll try them, but I can't think they are going to run all that well on my system, so in the meantime, as I said before, if anyone knows another way of doing this without updating MAME I'd be really grateful! |
| slapaham:
For those of you wanting to know - the version is specifically 0.104u5 |
| slapaham:
I posted this in the software forum as a new thread as I thought it belonged there now (I didn't think it would do any harm to put it here too as this is obviously related!) I'm trying to get my LCD Topgun to work in MAME - it works fine in Windows XP and moves the mouse cursor reasonably accurately. However, I cannot, for the life of me figure out how to get it to work in MAME. I have now installed Mame 0.105 just for my gun games... the first game I'm trying to get to work is Chiller (rubbish game) just because I know its a gun game and if I can get it to work I can get others to work too. This is what the MS DOS Command -verbose told me... Microsoft Windows XP [Version 5.1.2600] (C) Copyright 1985-2001 Microsoft Corp. C:\Documents and Settings\December 2007 Restor\Desktop\mame104>mame roms/chiller -verbose error: trailing garbage: "1" on line: 86 of file: mame.ini ignoring line Parsing mame.ini : OK Parsing exidy440.ini : N/A Parsing chiller.ini : N/A Using DirectInput 7 Using RAWMOUSE for Mouse input Mouse 1 : PS/2 Compatible Mouse Mouse 2 : USB Device Mouse 3 : Elo Serial Touchmonitor Interface Mouse 4 : HID-compliant mouse Joystick 1: Thrustmaster 360 Modena« / 360 Modena« Pro (USB) (3 axes, 8 buttons, 1 POVs) Axis 0 (X Axis) Axis 1 (Y Axis) Axis 2 (Z Axis) Keyboards=1 Mice=4 Joysticks=1 Lightguns=4 Primary buffer: 44100 Hz, 16 bits, 2 channels Enumerating video device display Hardware stretching supported Best mode = 640x480x16 @ default Hz Primary surface created: 640x480x16 (R=0000f800 G=000007e0 B=0000001f) Blit surface created: 338x242x16 (R=0000f800 G=000007e0 B=0000001f) SSE supported Joystick 0 axis 0 is now analog Joystick 0 axis 2 is now analog User cancelled To outline the controls I have linked upto my computer they are as follows - Serial Elo Touchscreen PS/2 Mouse PS/2 Keyboard USB Thrustmaster 360 Modena Steering Wheel and pedals USB LCD Topgun Now this is the controls section of my MAME.ini - ### Input device options ### mouse 0 joystick 0 lightgun 1 dual_lightgun 0 offscreen_reload 1 steadykey 0 keyboard_leds 1 led_mode ps/2 a2d_deadzone 0.300000 # ctrlr <NULL> (not set) paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device mouse digital none What am I doing wrong? And how can I correct it? I don't really know what to do and I have looked at quite a few sources (including the Wiki) and I'm not getting anywhere... Any help would be great! |
| Popcorrin:
You want to go into the user interface(press TAB). Select Input(general), then select Player 1 controls and scroll down to the lightgun section. You will need to program the Lightgun X analog and the Lightgun Y analog inputs. Do this by highlighting, press Enter, and then move the gun left or right for the X input and up or down for the Y input. |
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