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| Player 3 and 4 joysticks: common orientation? |
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| Vigo:
I don't think DarthMarino was trying to put out the notion that angling is magical and awesome, he was dispelling the notion that angling doesn't exist in commercial games. A fact that I have heard ad nauseum from a lot of very smart people here. I don't agree with your justification as to why 3 player games don't count. All those 3 player control panels seemed pretty wide to me. My 4 player Trog had a narrower control panel than some of those. An angled control is an angled control, no matter the number of players or amount of room. Oh, and the Combatribes cabinet. I think he might have been thinking of Mercs. It's angled. I think combatribes is a common conversion of the cabinet. Also, wrestlefest I believe is really angled, it is just most machines out there are conversions they created 2 different models of the 4 player cabinet at the same time. I think Darth Marino might have done his homework on this one. :applaud: Edit: Found out more info on wrestlefest. |
| shponglefan:
--- Quote from: paigeoliver on September 13, 2012, 06:17:43 pm ---Ok, lets look at this list of supposed hard evidence for the correctness and awesomeness of angling player 3 and 4. --- End quote --- That didn't seem to be the point of the list. ??? |
| paigeoliver:
--- Quote from: shponglefan on September 13, 2012, 08:54:52 pm --- --- Quote from: paigeoliver on September 13, 2012, 06:17:43 pm ---Ok, lets look at this list of supposed hard evidence for the correctness and awesomeness of angling player 3 and 4. --- End quote --- That didn't seem to be the point of the list. ??? --- End quote --- Ok, then just subtract those words, the results still stand that only a handful of games angled and those titles were not very well received overall. |
| DarthMarino:
--- Quote from: paigeoliver on September 13, 2012, 09:04:44 pm ---Ok, then just subtract those words, the results still stand that only a handful of games angled and those titles were not very well received overall. --- End quote --- So the implication is that those games failed BECAUSE they had angled sticks? I can assure you NBA Jam Extreme would have still sucked no matter what angle the sticks were at. Wrestlefest and Pit Fighter were certainly successful at the time and the former is enjoying a resurgence with it's new Xbox remake. We can now add Mercs to the list, another successful game with several sequels. Vigo's excellent post completely grasps the point I am trying to make. I'm not saying that it's better to angle your sticks, but when the topic comes up, let's try and cut the hyperbole and give people reasonable and accurate information about it. |
| DaveMMR:
--- Quote from: DarthMarino on September 13, 2012, 09:52:49 pm ---we can now add Mercs to the list, another successful game with several sequels. --- End quote --- I wouldn't go so far as to call Mercs successful. I'm sure it did okay but it doesn't exactly make many arcade gamers "top games" list. And there was not a line of Mercs sequels - though that game is considered a sequel to Commando according to KLOV (spritual or direct I don't know - I'm not familiar with the game's story.) Matter of fact, the only port I can think of of that game is the Genesis/Mega Drive version. And +1 to what Xiaou said there. But I also like Unstupid's earlier remark: are you sure you really want a 4 player cabinet anyway? They're just never comfortable and the games everyone seems to want to play are one-and-two player games only (e.g. Pac-Man and SFII, respectively). YMMV on that one, of course. I think a good solution may be to build two stand alone, single-player control panels (like the NES Advantage or similar) that can plug into a 2 player cab and placed on some pedestal for the occasional 4-player game. And you can angle however you'd like since it's not bolted down to anything. ;) |
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