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Player 3 and 4 joysticks: common orientation?
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angryred:
I'm finishing up my custom control panel, and I'm boggled on how to position the player 3 and 4 joysticks.  It's a standard width cab-- an old Phoenix-- and the 4 player panel wraps partially around the sides.

What's getting me is that I can't figure out whether to orient the joysticks so that up is relative to the screen (pointing straight at it) or to the player (which would put it at a steep diagonal, almost horizontal).  Is there anybody out there with a 4-player panel who's had to deal with this issue, and how did you resolve it?
mrserv0n:


UP should be facing the screen. not UP as in your pressing up at button 1

So whatever position player 3 and 4 stand in stand like your playing and thats up , so its on an angle not 90 degrees


heres underneath how its mounted at an angle

web.geek:
Here comes another holy war ;D

I have mine angled (not "up points to monitor"), and I am starting to understand those who don't recommend this approach. I don't play the 3 or 4 player games much, so I didn't really notice until recently. Now I know why my kids were never good at Gauntlet. :o

There have been many debates on this topic, so I would recommend searching.

EDIT: Here's an example
ahofle:
Yes, this is a common 'holy war', but the fact is that in most 4 player arcade games the joysticks all point the same way (toward and perpendicular to the monitor).  Look at the mounting bolts on a Gauntlet CP for instance.

EDIT: here are the 1st four 4p simultaneous games I looked up on MAWS.  Every single one has the joysticks all pointing the same way.

DaveMMR:
Holy War?  Charge! 

Angling the outer joysticks, it seems, was a practice born of home-arcade building for whatever reason.   

Up towards the monitor avoids any and all confusion.  You don't have to be standing against the controls to know it either (see Gauntlet CP in ahofle's post).   Angling joysticks, on the other hand, DEMANDS a specific standing position. 

Here's another point I always bring up: most (if not all) 4-player simultaneous games were simple to control.  "Comfort" for outer players should be way on the back burner (which is why people sometimes angle).  If they can reach the stick and buttons, they can play a decent game of Gauntlet. 

This thread is repeat information as pointed out.  Do a search and you'll have a night's worth of reading on this topic. 

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