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Updated rotary mechanical joystick info?
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u_rebelscum:

--- Quote from: retrometro on December 04, 2008, 10:40:39 pm ---Tell me more about the pre-wired stick idea... like the usb gamepad hacks?

--- End quote ---

I'm just speculating.  If a joystick came out with the rotary pre-wired to a circuit that translated to left/right for you... :shrug  Doesn't exist yet, but someone could buy a bunch of happs rotary sticks and a matching set of GPwiz or u-hid, wiring them up, and resell 'em.  But IMO, wiring isn't that hard, and I would pay the markup needed for the person doing it to make a profit.  Others might, though.

As I said in my prior post, a twist left/right dual switch joystick sucks, and never will be made again for good reason.
AndyWarne:

--- Quote from: u_rebelscum on December 05, 2008, 12:46:42 pm ---
--- Quote from: retrometro on December 04, 2008, 10:40:39 pm ---Tell me more about the pre-wired stick idea... like the usb gamepad hacks?

--- End quote ---

wiring isn't that hard

As I said in my prior post, a twist left/right dual switch joystick sucks, and never will be made again for good reason.

--- End quote ---
The wiring is very easy when using our rotary joystick interface as it just plugs in...http://www.ultimarc.com/rotary.html

Actually if the Ikari stick were being designed now, it would likely not use a 12-way rotary switch. It would use an off-the-shelf 12-notch rotary encoder which has only 3 terminals. These are cheap devices these days. It would be pretty easy to hook these up to most joysticks.
Andy
retrometro:
oh wow, that's nice.  $36 isn't so bad either.  Are the [] /\ keys reconfigurable?  I also assume that since the OS will see it as a second or third USB kb, that it shouldn't interfere with the existing kb's or keys assigned to them?

thanks

AndyWarne:
The keys are fixed, but because you can assign in Mame, they dont really need to be defineable.
This is not a new product, its been around for a while but its pretty well hidden on our website...
Cornchip:
    What inputs in Mame must a rotary joystick provide? Obviously U/D and L/R. Does the rotary encoder just duplicate the L/R or does it provide more accurate angular positioning? As you can tell, I have never played a real rotary game.

 A question for Andy. Do you have a link or suggested search for the 12 notch rotary encoder mentioned above? I'd like to give this a try sometime.

 Cornchip.
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