Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: 6 Button layout  (Read 7987 times)

0 Members and 1 Guest are viewing this topic.

webby

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 9
  • Last login:December 14, 2002, 02:01:04 pm
  • These damn wires !
6 Button layout
« on: March 04, 2002, 07:55:48 am »
I'm about to start working on the layout for my new panel which will have 2 joysticks, a trakball, spinner and 2 joysticks. Im interested in peoples opinions on the button layout. Should I just go two rows of 3 buttons or should some other layout be considered  ???
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

ArcadeFX

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 188
  • Last login:November 10, 2004, 11:16:56 pm
  • All the Dude ever wanted was his rug back!
    • ArcadeFX
Re: 6 Button layout
« Reply #1 on: March 04, 2002, 09:10:58 am »
I tried a few different layout before staying with the 3x3 layout. It seems to work with the majorite of the games.  It really depends on what games you play and mayby the size of your hands. Just don't make them too close together.  Here is a pic of my cp



Hope this helps.
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

lo_cash

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:October 05, 2004, 12:59:55 pm
    • Built4Mame.com
Re: 6 Button layout
« Reply #2 on: March 04, 2002, 09:16:15 am »
When I asked this question a while back Zapper sent me the layout he uses.  It is a seven button layout with (2) Button 4s.  One of them is under the thumb for NeoGeo games.

This is what it looks like:
« Last Edit: April 14, 2004, 11:40:12 pm by lo_cash »

webby

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 9
  • Last login:December 14, 2002, 02:01:04 pm
  • These damn wires !
Re: 6 Button layout
« Reply #3 on: March 04, 2002, 09:25:51 am »
Not sure I understand what the reason for the thumb button is ?
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

lo_cash

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:October 05, 2004, 12:59:55 pm
    • Built4Mame.com
Re: 6 Button layout
« Reply #4 on: March 04, 2002, 11:31:46 am »
The thumb button does the same thing as the first button in the second row of buttons.  When you are playing 4-button games (like NeoGeo) you may prefer using your thumb rather than managing 2 buttons with your index finger.  
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

ArcadeFX

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 188
  • Last login:November 10, 2004, 11:16:56 pm
  • All the Dude ever wanted was his rug back!
    • ArcadeFX
Re: 6 Button layout
« Reply #5 on: March 04, 2002, 11:32:21 am »
This is just the way a lot of the NeoGeo games are setup.  If you play a lot of figher games you might want to go with this layout.  You can still play them with the 3x3 layout but it is not how the real NeoGeo are layed out.  I am not sure if that 7th button is just a dublicate of one of the other 6 or not.  

NE1 else know?
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

Billabong

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 71
  • Last login:December 17, 2016, 09:05:48 am
  • Loosing Flynn...
    • Pure arcade Xstikcy
Re: 6 Button layout
« Reply #6 on: March 04, 2002, 01:01:24 pm »
Here's my CP, I like a challenge:

(just kidding, it doesn't look like that!)

Like ArcadeFX said, it comes down to personal preference. My fav 6 button game is Street Fighter II Champion Hyper Zero Alpha Delta 3 1/3, so I went with the 3x2. The couple of Neo Geo games I play only use 3 buttons, so it's cool. For a fighter that needs 4 buttons, you could use just try to use the first 2x2 (what I call 'Tekken-style').

Later,
Billabong
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »
"So, you took apart a joystick to make...another joystick?"

Jonathan_the_Red

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 39
  • Last login:Never
  • Cab-buildin' fool
    • Jonathan's Cab-in-progress
Re: 6 Button layout
« Reply #7 on: March 04, 2002, 01:42:08 pm »
I went with an eight-button layout. The buttons are arranged in a two-by-four rectangle, spaced 1.5" apart, with the exception of the first column which is .5" lower than the other columns. Seems comfortable enough. See my page for a pic.
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

pink

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 28
  • Last login:March 19, 2007, 11:57:58 pm
  • Your phone's ringin dude.
Re: 6 Button layout
« Reply #8 on: March 04, 2002, 03:06:28 pm »
I have the 7 button also .. a straight 6 button 3X3 with a 7th button off in the lower left for neo geo as described above.  That 7th button is mapped to one of the top row buttons though, so it only uses 6 input

something like this


 1 2 3
 4 5 6  
1


- pink
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

CthulhuLuke

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 556
  • Last login:January 18, 2024, 06:42:43 pm
  • old school
    • CthulhuLuke's Arcade Parodius
Re: 6 Button layout
« Reply #9 on: March 04, 2002, 03:18:55 pm »
Here's how I layed out my arcade joystick.

Jason

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 12
  • Last login:September 01, 2003, 02:18:27 pm
  • Jason's Classic Arcade, a WIP
    • Jason's Classic Arcade
Re: 6 Button layout
« Reply #10 on: March 04, 2002, 04:01:27 pm »
Also consider a Toobin-friendly configuration if you think you'll be playing a little 2 player Toobin.  It's two rows of 2, with #5 centered beneath them on a 3rd row.  Then who knows where button #6 goes?

This works out for the NBA Jams too, if you play that.  The top two are pass+shoot, and wherever your thumb lands can be the turbo.

Jason
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re: 6 Button layout
« Reply #11 on: March 04, 2002, 07:21:27 pm »
Quote
Also consider a Toobin-friendly configuration if you think you'll be playing a little 2 player Toobin.

I found the 3x2 rectangle not too bad for Toobin.  I use the two left and right top buttons for the paddle backwards, the left and right bottom buttons for the paddle forword, and the middle bottom for throw.  (The middle top button not used.)  Not exactly the same as the arcades, but pretty close.

Some people have a slanted 3x2 "for more natural hand placement", but that just made me stick my right elbow out, when I was testing layouts.  And it doesn't work that well with Toobin'.
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »
Robin
Knowledge is Power

joe

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 17
  • Last login:Never
  • Livin' & Rockin'
Re: 6 Button layout
« Reply #12 on: March 04, 2002, 07:53:00 pm »
i know most people wouldn't like such a layout but i made mine w/ 3 rows of 2 slanted sor of like this:


6

bob

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10
  • Last login:Never
  • Can I Play?
Re: 6 Button layout
« Reply #13 on: March 04, 2002, 08:20:08 pm »
I made a 2 player 6 button arrangement for my brother, a mortal kombat fan. It is a cross between the arrangement that was posted by lo_cash, and a standard MK arrangement.

Check it out:

http://members.trivergent.net/~bob/arcade/ctrl-2.pdf.jpg
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »
Bob
South Carolina

ArcadeFX

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 188
  • Last login:November 10, 2004, 11:16:56 pm
  • All the Dude ever wanted was his rug back!
    • ArcadeFX
Re: 6 Button layout
« Reply #14 on: March 04, 2002, 08:55:12 pm »
404 Error Dude.
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 13999
  • Last login:Yesterday at 10:20:30 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: 6 Button layout
« Reply #15 on: March 04, 2002, 09:42:51 pm »
remove the .jpg from the file name , its a portalble document file, not a jpg. I dont have acrobat installed so I cant see it anyway
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8183
  • Last login:April 12, 2023, 09:22:35 pm
  • The Bears Still Suck!
Re: 6 Button layout
« Reply #16 on: March 04, 2002, 10:46:10 pm »
Quote
I have the 7 button also .. a straight 6 button 3X3 with a 7th button off in the lower left for neo geo as described above.
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

Jason

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 12
  • Last login:September 01, 2003, 02:18:27 pm
  • Jason's Classic Arcade, a WIP
    • Jason's Classic Arcade
Re: 6 Button layout
« Reply #17 on: March 05, 2002, 12:14:39 am »
Speaking of neogeo, wouldn't you want a top row with 4 buttons across?  I don't play those much, but I recall seeing some how-to animations when you start the game, like in dodge ball, that illustrate A B C D all in a row.  It might be nice for a novice (read: chicks) to be able to follow the instructions without thinking too much.  Maybe even match those colors up!

Jason
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 13999
  • Last login:Yesterday at 10:20:30 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: 6 Button layout
« Reply #18 on: March 05, 2002, 09:18:46 am »
pink has it the same way that Hanaho set up the hot rod, only the 7th button has its own input, and isnt a "clone" of the top row button

I have had no problems with it and I am currently using photoshop to make a nice CPO to put over the hot rod (I was planning on putting a piece of plexi anyway)

If anyone wants it, I'll put it up on line or something =)

Ciao
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Fstuff

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 18
  • Last login:Never
Re: 6 Button layout
« Reply #19 on: March 09, 2002, 01:51:32 pm »
I'm ashamed for sharing it with you but I couldn't resist using the pdf mouse icon (the little hand) to press the buttons on his picture. I have to start getting out more..
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »