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Looking for New Video Game Ideas
Xiaou2:
If I had the brains, I probably would have had a career.
Taco bell. Yeah, umm... sure buddy. Are you like 8?! Fast food work isnt a career. Its a part time first job... or a last resort before walking the streets with an empty cup.
Even some of the best jobs Ive had...didnt carry dental. The ones
that did... didnt pay for crap, and didnt pay for such things unless you were
a kid that was under 12. They consider such things "cosmetic" unless maybe its life threatening. Probably wouldnt even consider the TMJ forming, unless its already at a state of extremity.
Im not crying. Life is tough, and there are a lot of people out there in worse
positions than me. I simply wont give my hard work away for free..
especially when I REALLY need it to pull through. And really, I do deserve to
succeed for all the hours Ive put in over my lifetime.
protokatie:
I had a dream a few nights ago about a Wii game that doesnt exist (I was playing it on a Wii in the dream, even though I have never played one, odd) and thought it would be a good idea of a dual trackball (or trackball and joystick) cab.
Basically, the "playfield" was a 3-d "ball of string" or similar. You controlled an orb/ball that could move along the string, and when two parts of the string were close enough and you had a special power up, you could jump to the other part of the ball of string. The objective would be to catch up with these little sparkles that moved along the string (that could also do the "jump" depending on what the AI told them to do). Once you caught up with one, you would press and hold the button and proceed to "fish it off the string" and catch it (this aspect of the game would be similar in controls to a fishing game, where you had to constantly "fight" with it).
The controls would be simple. Left trackball to move your ball, right trackball/joy to rotate the 3-d ball of string and a button that did dual duty as the jump and pull/fish button. Simple little game that would be easy to code and could be addictive.
SavannahLion:
--- Quote from: protokatie on December 12, 2008, 10:33:33 pm ---.... You controlled an orb/ball that could move along the string, and when two parts of the string were close enough and you had a special power up, you could jump to the other part of the ball of string. The objective would be to catch up with these little sparkles that moved along the string (that could also do the "jump" depending on what the AI told them to do). Once you caught up with one, you would press and hold the button and proceed to "fish it off the string" and catch it (this aspect of the game would be similar in controls to a fishing game, where you had to constantly "fight" with it).
--- End quote ---
It's almost like some of the tracks in Kirby's Air Ride. At some points in the game, the track will switch (or have alternate routes) to rails that "lock" the racer onto a particular course. When the rails travel parallel and are close enough to each other, the racer can jump to different tracks.
I think you've got an interesting idea. It would be something I would give a try if the illusion of speed was kept up. I would think it would be pretty boring if the game just plodded along as you traveled around looking for sparkles.
AtomSmasher:
I thought everyone might like an update about what happened and whats going on, especially since I have some exciting news (more on that later).
The team I initially joined with to make a game started off pretty good and we had a great group of people with only one exception...the leader. He was dragging his feet at every chance possible, talked in a demeaning way to people for no reason, and shortly after he missed the first meeting without giving a single excuse, everyone who was at the first meeting quit and formed a new team.
Our new team quickly decided on the type and setting of game we were going to make and let our designer figure out the details. After a couple weeks he had a nearly completed design doc, and the rest of us then got started creating the game. We've currently made good progress on the game engine, have a couple music tracks finished, and a fair amount of concept art completed. Things are going well.
That brings us to last week where I got an unexpected phone call from a local game company who want to hire me. You see a few months ago I had applied at their company and completed a programming test, but they were between projects at the time and not hiring. They said they would keep my resume and test results on file and contact me when they were hiring again, so I figured I'd never hear from them again (I think we've all heard the "We'll keep your resume on file" line before). Well, I was wrong and last week they let me know that they just signed two new game contracts and are hiring again.
I just got confirmation from the company (www.wayforward.com) that I'll be starting work as a Junior Programmer this coming Monday. :cheers:
The bad news is that I'll be making less money then I am now and will have to work a second job on the weekends (which will actually be my current job with a reduced workload), but I figure this is something I've always wanted to do, so a little hard work to get my foot in the door should be worth it. This also means I'll have little time to work on my other game project since I'll have little free time, but I've let them know I'll still do what I can. Since the mail goal of our team was to gain experience to be able to get a job in the game industry, they all seem to understand and are wishing me luck.
Now I can't wait to see what the first professional game I'm going to help create is going to be. Let's just hope it's not Barbie Princess Adventures ;D
AtomSmasher:
Yesterday was my first day at the video game company and it was pretty surreal to have virtually every conversation within earshot to be about video games, star wars, battlestar galactica, etc. So far it looks like it'll be a great company to work for and should be a pretty awesome job ;D
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