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Looking for New Video Game Ideas
protokatie:
--- Quote ---Sorry, but this is as far as I read of your giant post, so it's the only paragraph I'll be responding to. I've learned from past experience its not worth my time to continue reading any further then that.
--- End quote ---
Ive found that on any web forum post that if the topic wasnt of intense interest to me and the person did not form the introductory paragraph in a compelling way, that I simply speed read through it (or dont if it is an overly long one). I have nothing against "Mr X" (love that nickname for him, reminds me of Brand X) but it is sometimes difficult to read through his posts... It would be nice if Mr X was more concise, but you have to admit that he atleast uses paragraphs... :dunno
RayB:
--- Quote from: Xiaou2 on December 03, 2008, 01:04:17 am --- But as said... I'm not going to hand over a design that I fought with for weeks worth
of efforts, coming from years worth of previous efforts... all for nothing. And Im sure
as hell not going to watch my design get stolen by some big company... watch them
ruin it by poor implementation... and watch them get rich and take extended
vacations while I bust my ***
--- End quote ---
Then your game will not get made. Ever. (Unless you teach yourself to program or partner with someone).
It is paranoia to think your idea is so golden and obvious that anyone could or would take it and make a mint. The fact is most established companies are too risk averse to even try ideas from within their own ranks. Independants are more interested in their own ideas, than somebody else's unproven concepts. Take a look for example at Kyle Gabler's experimental games: http://www.experimentalgameplay.com/ (sorry, site doesn't seem to be working right now). Anyways, he releases Tower of Goo something like 2 years ago (for FREE). Everyone raved about it, and then you'd think that there would be a dozen or so clones of the idea, but no. NONE. He then releases "World of Goo" (2 years later), a full fledged independant release, priced at $20 (PC, $15 on Wii). Accolades all around.
All he did was partner with one programmer. He handled the art, game design and music. The programmer coded and was there to "knock heads" with on design ideas or problems.
If your ideas and creativity really is on par with Kyle Gabler's, then just do it. You will be too brilliant to rip off. On the other hand, if your idea is so simple that it can easily be ripped off, then... that says a lot about the idea. But even then, there are ways to protect yourself; Contracts and Non-Disclosure Agreements for example.
Here, do some reading: www.indiegamer.com
Ummon:
I've read of a similar thing in writing, where a person will hoard their idea for a story, or maybe (conversely and perhaps perversely) try to hawk it to a published author. It's generally not the idea but how it's done.
Xiaou2:
Ray,
What I meant was that I will not give my designs over without an NDA being
signed firsthand.
I have paired myself with programmers before... yet sadly, this hasnt worked out
well due to the programmers lacking in abilities... as well as conflicts in design goals.
(IE: Programmer wants ideas really badly... then decides that his ideas should be
installed instead)
As for brilliance being ripper off... While it may have worked out for some... its not
always the case for others. New gameplay methods are only New until released
in the wild. Then they become fair game for others to copycat.
If you have a good team behind you, and can get work done well before anyone can
attempt a copycat.. then your golden. However, if you release the info too soon,
and others with complete and well funded teams take note... You may have just
wasted a lot of time and efforts.
Anyways... Im taking a break for a bit. Gathering the strength needed to take the
plunge back into design mode again... and finish this one up.
When its completed.. which shouldnt be too long.. Ill consider my options a bit more
aggressively than in my past.
Btw - You have some nice artworks on your pages.
IG-88:
--- Quote from: Xiaou2 on December 03, 2008, 01:04:17 am ---...."just trying to keep my beat up car from dieing all the
while living with relatives cause of instability of funds/jobs... and wondering how the
hell Im gona come up with the $10,000 to fix my worsening (painful, as well as ugly) crooked teeth and jaw that need to be broke and pushed backwards. And thats
just the start of a long list of growing troubles that seems insurmountable, and are
getting very Urgent in my aging life..."
--- End quote ---
If life is getting this tough for you maybe it's time to get a new career? One with benefits to get your teeth fixed. Taco Bell is always hiring.
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