Main > Everything Else

Looking for New Video Game Ideas

<< < (2/14) > >>

AtomSmasher:

--- Quote from: ChadTower on November 19, 2008, 03:25:41 pm ---
--- Quote from: SavannahLion on November 19, 2008, 03:15:30 pm ---An online version of Combat perhaps? I had a lot of fun playing Combat as a kid.

--- End quote ---


Wasn't a dude here already working on that recently?

--- End quote ---
http://forum.arcadecontrols.com/index.php?topic=75435.0

*edit* Heh, just noticed I talked about my Desktop Tower Defense clone in that thread which didn't get much further then drawing a background image and a couple enemies (with no AI) until I picked the project up again about a month ago.  I also talked about Dark GDK, but I had to rewrite the whole project into C# and XNA because I found out the Dark GDK sucks at animating more then a couple sprites at once.  Anyways...

ark_ader:
Maybe something that will net you some pocket money.

http://www.independent.co.uk/life-style/gadgets-and-tech/features/iphone-application-the-diy-developers-1024448.html

AtomSmasher:

--- Quote from: ark_ader on November 19, 2008, 04:08:01 pm ---Maybe something that will net you some pocket money.

http://www.independent.co.uk/life-style/gadgets-and-tech/features/iphone-application-the-diy-developers-1024448.html

--- End quote ---
Well if the game I make is good enough to make money, then I could sell it on the xbox 360 which recently starting allowing independent developers to sell games made with XNA, but my goal with this project is mainly to gain more experience and have something snazzy on my resume, not to make money.

SavannahLion:

--- Quote from: ChadTower on November 19, 2008, 03:25:41 pm ---
--- Quote from: SavannahLion on November 19, 2008, 03:15:30 pm ---An online version of Combat perhaps? I had a lot of fun playing Combat as a kid.

--- End quote ---
Wasn't a dude here already working on that recently?

--- End quote ---

I really had no idea. Combat was something I played only long enough until the NES hit the market. Then I never really looked back.


--- Quote ---It would be cool to see a remake of super mario bros with some cofigurable options to change the game... the ability to adjust gravity... or the time limits, or maybe with added enemies and new levels.

--- End quote ---

I was thinking the same thing with some of the play mechanics from the NES version of McKids (The Genesis version is a wholly different game). The gravity flip/flop added a whole new realm to the Mario-like game. Too bad McDonalds killed the marketing on this game.

protokatie:
What about a game that is side view, and you control a "gun" on the left side of the screen that shoots bouncy balls of different weight and bouncyness (either random or based on the level). The goal would be to bounce the balls off of the floor, ceiling, obstructions, etc to hit randomly appearing goal spots of differing point value based on how hard they are to hit. Have the goal spots dissapear and move to a new location every 5 seconds or so (or even have ones that slide back and forth, so that timing as well as bounce accuracy would be part of the challenge)

Simplistic game, but has the potential to be addictive, esp if you had a level editor that people could use to make their own maps. It would also be a good exercise is making an accurate physics engine that includes gravity and elasticity.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version